- 调整项目结构以适应打包需求
- 添加控制台便于在游戏运行过程中调试各项功能 - 添加 LevelRarity 表,增加了随关卡数动态调整的商品道具品质刷新概率
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@@ -66,7 +66,7 @@ namespace UnityGameFramework.Runtime
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private string GetResolutionString(Resolution resolution)
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{
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return Utility.Text.Format("{0} x {1} @ {2}Hz", resolution.width, resolution.height, resolution.refreshRate);
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return Utility.Text.Format("{0} x {1} @ {2}Hz", resolution.width, resolution.height, resolution.refreshRateRatio);
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}
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private string GetCutoutsString(Rect[] cutouts)
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