- 调整项目结构以适应打包需求
- 添加控制台便于在游戏运行过程中调试各项功能 - 添加 LevelRarity 表,增加了随关卡数动态调整的商品道具品质刷新概率
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# 敌人基础属性表
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# Id MaxHealth Speed CoinDrop ExpDrop DropPercent
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# int int float int int float
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# 实体编号 策划备注 最大生命 移动速度 金币掉落 经验掉落 掉落概率
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101 近战敌人 20 3 2 1 0.3
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# 敌人基础属性表
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# Id MaxHealth HpAddPerLevel Speed CoinDrop ExpDrop DropPercent
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# int int int float int int float
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# 实体编号 策划备注 最大生命 每关卡增加生命 移动速度 金币掉落 经验掉落 掉落概率
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101 近战敌人 50 50 3 5 1 0.3
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# 关卡道具品质掉落概率表
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# Id LevelMin LevelMax WhiteWeight GreenWeight BlueWeight PurpleWeight RedWeight SumWeight
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# int float float float float float float float float
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# 概率编号 策划备注 关卡左区间 关卡右区间 白色掉落率 绿色掉落率 蓝色掉落率 紫色掉落率 红色掉落率 总掉落率(不需要读取)
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1 1 3 75 20 4 1 0 100
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2 4 5 30 50 15 4 1 100
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3 6 10 10 20 40 20 10 100
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# 道具表
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# Id Title IconAssetName Modifiers
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# int string string StatModifier[]
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# 奖励编号 策划备注 奖励名 图标资源名 道具属性
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101 测试道具 肌肉 Almighty_Icon [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
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102 牙齿 Almighty_Icon [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
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103 脑 Almighty_Icon [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
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104 鼻子 Almighty_Icon [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
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# 道具表
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# Id Title IconAssetName Rarity Modifiers
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# int string string RarityType StatModifier[]
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# 奖励编号 策划备注 奖励名 图标资源名 道具品质 道具属性
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101 测试道具 肌肉 Almighty_Icon White [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
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102 牙齿 Almighty_Icon White [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
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103 脑 Almighty_Icon White [{"StatType":"Critical","Value":0.05,"IsPercent":true}]
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104 鼻子 Almighty_Icon White [{"StatType":"AbsorbRange","Value":0.05,"IsPercent":true}]
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105 腿 Almighty_Icon White [{"StatType":"MovementSpeed","Value":0.05,"IsPercent":true}]
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106 眼睛 Almighty_Icon White [{"StatType":"MaxHealth","Value":0.05,"IsPercent":true}]
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107 肌肉 Almighty_Icon Green [{"StatType":"Attack","Value":0.15,"IsPercent":true}]
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108 牙齿 Almighty_Icon Green [{"StatType":"Attack","Value":0.15,"IsPercent":true}]
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109 脑 Almighty_Icon Green [{"StatType":"Critical","Value":0.15,"IsPercent":true}]
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110 鼻子 Almighty_Icon Green [{"StatType":"AbsorbRange","Value":0.15,"IsPercent":true}]
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111 腿 Almighty_Icon Green [{"StatType":"MovementSpeed","Value":0.15,"IsPercent":true}]
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112 眼睛 Almighty_Icon Green [{"StatType":"MaxHealth","Value":0.15,"IsPercent":true}]
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113 肌肉 Almighty_Icon Blue [{"StatType":"Attack","Value":0.3,"IsPercent":true}]
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114 牙齿 Almighty_Icon Blue [{"StatType":"Attack","Value":0.3,"IsPercent":true}]
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115 脑 Almighty_Icon Blue [{"StatType":"Critical","Value":0.3,"IsPercent":true}]
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116 鼻子 Almighty_Icon Blue [{"StatType":"AbsorbRange","Value":0.3,"IsPercent":true}]
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117 腿 Almighty_Icon Blue [{"StatType":"MovementSpeed","Value":0.3,"IsPercent":true}]
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118 眼睛 Almighty_Icon Blue [{"StatType":"MaxHealth","Value":0.3,"IsPercent":true}]
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# Id Title IconAssetName Rarity Price PriceRandomPercent Attack Cooldown AttackRange AttackSoundId Pramas Modifiers
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# int string string RarityType int float int float float int string[] StatModifier[]
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# 武器编号 策划备注 武器名 图标资源名 道具品质 武器价格 价格浮动 伤害 冷却 范围 攻击音效编号 额外参数 额外属性
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201 玩家武器 小刀 Almighty_Icon White 120 0.05 100 1.5 3 10000 [] []
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202 手枪 Almighty_Icon White 130 0.05 120 1 10 10000 [] []
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201 玩家武器 小刀 Almighty_Icon White 120 0.05 100 1.5 5 10000 [] []
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202 手枪 Almighty_Icon White 130 0.05 120 1 15 10000 [] []
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