- 调整项目结构以适应打包需求
- 添加控制台便于在游戏运行过程中调试各项功能 - 添加 LevelRarity 表,增加了随关卡数动态调整的商品道具品质刷新概率
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using System;
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using System.Linq;
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using DataTable;
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using Definition.DataStruct;
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using Entity;
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using Game.Utility;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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namespace CustomComponent
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{
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public class RuntimeDebugPanelComponent : GameFrameworkComponent
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{
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private const float MinSpawnRate = 0.1f;
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private const float CornerTapWindow = 0.6f;
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private const int RequiredCornerTapCount = 3;
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private Rect _windowRect = new Rect(20f, 60f, 460f, 620f);
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private bool _isPanelVisible;
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private int _windowId;
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private string _searchText = string.Empty;
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private int _selectedIndex;
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private int _addCount = 1;
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private Vector2 _buffScroll;
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private float _spawnRateScaleInput = 1f;
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private float _extendDurationSeconds = 30f;
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private DRProp[] _allProps = Array.Empty<DRProp>();
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private DRProp[] _filteredProps = Array.Empty<DRProp>();
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private string[] _displayNames = Array.Empty<string>();
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private int _cornerTapCount;
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private float _lastCornerTapTime = -10f;
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protected override void Awake()
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{
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base.Awake();
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_windowId = GetInstanceID();
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}
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private void Update()
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{
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if (IsTogglePressed())
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{
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_isPanelVisible = !_isPanelVisible;
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}
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HandleCornerTapGesture();
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}
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private void OnGUI()
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{
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DrawToggleButton();
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if (!_isPanelVisible) return;
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_windowRect = GUI.Window(_windowId, _windowRect, DrawWindow, "Runtime Debug Panel");
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}
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private void DrawToggleButton()
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{
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const float width = 64f;
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const float height = 30f;
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Rect buttonRect = new Rect(Screen.width - width - 12f, 10f, width, height);
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if (GUI.Button(buttonRect, "DEBUG"))
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{
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_isPanelVisible = !_isPanelVisible;
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}
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}
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private void DrawWindow(int windowId)
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{
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EnsurePropList();
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GUILayout.BeginVertical();
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DrawBuffSection();
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GUILayout.Space(8f);
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GUILayout.Label(string.Empty, GUI.skin.horizontalSlider);
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GUILayout.Space(8f);
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DrawBattleSection();
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GUILayout.Space(8f);
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GUILayout.Label("Tips: press `F8` or tap top-left corner 3 times to toggle.", GUILayout.Height(20f));
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GUILayout.EndVertical();
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GUI.DragWindow(new Rect(0, 0, 10000, 22));
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}
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private void DrawBuffSection()
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{
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GUILayout.Label("Buff Debug");
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GUILayout.BeginHorizontal();
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GUILayout.Label("Search", GUILayout.Width(52f));
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_searchText = GUILayout.TextField(_searchText);
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if (GUILayout.Button("Refresh", GUILayout.Width(80f)))
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{
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EnsurePropList(true);
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}
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GUILayout.EndHorizontal();
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ApplyFilter(_searchText);
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if (_displayNames.Length == 0)
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{
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GUILayout.Label("No Buff data. Enter battle and try again.");
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return;
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}
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_selectedIndex = Mathf.Clamp(_selectedIndex, 0, _displayNames.Length - 1);
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_buffScroll = GUILayout.BeginScrollView(_buffScroll, GUILayout.Height(120f));
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_selectedIndex = GUILayout.SelectionGrid(_selectedIndex, _displayNames, 1);
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GUILayout.EndScrollView();
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DRProp selectedProp = GetSelectedProp();
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if (selectedProp == null) return;
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GUILayout.Label($"Selected: {selectedProp.Title} ({selectedProp.Rarity})");
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GUILayout.Label(ItemDescUtility.CreatePropDescription(selectedProp.Modifiers), GUILayout.Height(40f));
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GUILayout.BeginHorizontal();
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GUILayout.Label("Count", GUILayout.Width(52f));
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string addCountText = GUILayout.TextField(_addCount.ToString(), GUILayout.Width(60f));
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if (!int.TryParse(addCountText, out _addCount)) _addCount = 1;
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_addCount = Mathf.Clamp(_addCount, 1, 99);
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if (GUILayout.Button("Add Buff To Player", GUILayout.Height(24f)))
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{
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AddSelectedBuffToPlayer(selectedProp, _addCount);
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}
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GUILayout.EndHorizontal();
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}
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private void DrawBattleSection()
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{
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GUILayout.Label("Battle Debug");
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EnemyManagerComponent enemyManager = GameEntry.EnemyManager;
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Player player = FindPlayer();
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if (enemyManager == null)
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{
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GUILayout.Label("EnemyManager unavailable.");
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return;
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}
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GUILayout.Label($"Spawn Rate: {enemyManager.SpawnRateScale:F2}");
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GUILayout.Label($"Battle Time: {enemyManager.ElapsedBattleTime:F1}s / {enemyManager.BattleDuration:F1}s");
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GUILayout.BeginHorizontal();
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GUILayout.Label("Rate", GUILayout.Width(52f));
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string rateText = GUILayout.TextField(_spawnRateScaleInput.ToString("F2"), GUILayout.Width(60f));
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if (float.TryParse(rateText, out float parsedRate))
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{
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_spawnRateScaleInput = Mathf.Clamp(parsedRate, MinSpawnRate, 50f);
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}
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if (GUILayout.Button("Apply", GUILayout.Width(70f)))
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{
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enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
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}
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if (GUILayout.Button("x0.5", GUILayout.Width(60f)))
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{
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_spawnRateScaleInput = Mathf.Max(MinSpawnRate, enemyManager.SpawnRateScale * 0.5f);
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enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
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}
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if (GUILayout.Button("x2", GUILayout.Width(60f)))
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{
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_spawnRateScaleInput = enemyManager.SpawnRateScale * 2f;
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enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("Add Sec", GUILayout.Width(52f));
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string durationText = GUILayout.TextField(_extendDurationSeconds.ToString("F0"), GUILayout.Width(60f));
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if (float.TryParse(durationText, out float parsedDuration))
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{
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_extendDurationSeconds = Mathf.Clamp(parsedDuration, 1f, 3600f);
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}
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if (GUILayout.Button("Extend Battle", GUILayout.Height(24f)))
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{
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enemyManager.AddBattleDuration(_extendDurationSeconds);
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}
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GUILayout.EndHorizontal();
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GUILayout.Label($"Player Weapon: {(player == null ? "Player not found" : (player.WeaponEnabled ? "Enabled" : "Disabled"))}");
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GUILayout.BeginHorizontal();
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GUI.enabled = player != null;
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if (GUILayout.Button("Disable Weapons", GUILayout.Height(24f)))
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{
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player.SetWeaponEnabled(false);
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}
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if (GUILayout.Button("Enable Weapons", GUILayout.Height(24f)))
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{
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player.SetWeaponEnabled(true);
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}
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GUI.enabled = true;
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GUILayout.EndHorizontal();
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}
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private void EnsurePropList(bool force = false)
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{
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if (!force && _allProps != null && _allProps.Length > 0) return;
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if (GameEntry.DataTable == null)
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{
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_allProps = Array.Empty<DRProp>();
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_filteredProps = Array.Empty<DRProp>();
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_displayNames = Array.Empty<string>();
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return;
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}
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var table = GameEntry.DataTable.GetDataTable<DRProp>();
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_allProps = table != null ? table.ToArray() : Array.Empty<DRProp>();
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_selectedIndex = Mathf.Clamp(_selectedIndex, 0, Mathf.Max(0, _allProps.Length - 1));
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ApplyFilter(_searchText);
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}
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private void ApplyFilter(string keyword)
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{
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if (_allProps == null || _allProps.Length == 0)
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{
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_filteredProps = Array.Empty<DRProp>();
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_displayNames = Array.Empty<string>();
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return;
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}
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if (string.IsNullOrWhiteSpace(keyword))
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{
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_filteredProps = _allProps;
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}
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else
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{
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string search = keyword.Trim();
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_filteredProps = _allProps.Where(p =>
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p != null &&
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(p.Title?.IndexOf(search, StringComparison.OrdinalIgnoreCase) >= 0 ||
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p.Id.ToString().Contains(search))).ToArray();
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}
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_displayNames = _filteredProps.Select(p => $"[{p.Id}] {p.Title} ({p.Rarity})").ToArray();
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if (_displayNames.Length == 0) _selectedIndex = 0;
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else _selectedIndex = Mathf.Clamp(_selectedIndex, 0, _displayNames.Length - 1);
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}
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private DRProp GetSelectedProp()
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{
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if (_filteredProps == null || _filteredProps.Length == 0) return null;
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_selectedIndex = Mathf.Clamp(_selectedIndex, 0, _filteredProps.Length - 1);
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return _filteredProps[_selectedIndex];
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}
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private static Player FindPlayer()
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{
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return UnityEngine.Object.FindObjectOfType<Player>();
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}
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private static void AddSelectedBuffToPlayer(DRProp prop, int count)
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{
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Player player = FindPlayer();
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if (player == null || prop == null || prop.Modifiers == null) return;
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int applyCount = Mathf.Clamp(count, 1, 99);
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for (int i = 0; i < applyCount; i++)
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{
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player.AddProp(new PropItem(prop.Modifiers, prop.Rarity, prop.Title, prop.IconAssetName));
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}
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}
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private void HandleCornerTapGesture()
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{
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if (!TryGetTouchReleased(out Vector2 touchPosition)) return;
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if (touchPosition.x > 80f || touchPosition.y < Screen.height - 80f) return;
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float now = Time.unscaledTime;
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if (now - _lastCornerTapTime > CornerTapWindow)
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{
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_cornerTapCount = 0;
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}
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_lastCornerTapTime = now;
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_cornerTapCount++;
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if (_cornerTapCount >= RequiredCornerTapCount)
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{
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_cornerTapCount = 0;
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_isPanelVisible = !_isPanelVisible;
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}
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}
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private static bool IsTogglePressed()
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{
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#if ENABLE_INPUT_SYSTEM
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Keyboard keyboard = Keyboard.current;
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if (keyboard == null) return false;
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return keyboard.backquoteKey.wasPressedThisFrame || keyboard.f8Key.wasPressedThisFrame;
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#else
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return Input.GetKeyDown(KeyCode.BackQuote) || Input.GetKeyDown(KeyCode.F8);
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#endif
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}
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private static bool TryGetTouchReleased(out Vector2 touchPosition)
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{
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#if ENABLE_INPUT_SYSTEM
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Touchscreen touchscreen = Touchscreen.current;
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if (touchscreen == null)
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{
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touchPosition = default;
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return false;
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}
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var touch = touchscreen.primaryTouch;
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if (!touch.press.wasReleasedThisFrame)
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{
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touchPosition = default;
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return false;
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}
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touchPosition = touch.position.ReadValue();
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return true;
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#else
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if (Input.touchCount <= 0)
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{
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touchPosition = default;
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return false;
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}
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Touch touch = Input.GetTouch(0);
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if (touch.phase != TouchPhase.Ended)
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{
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touchPosition = default;
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return false;
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}
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touchPosition = touch.position;
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return true;
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#endif
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1d8ada5157a04921a6e543a040e57960
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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