- 调整项目结构以适应打包需求

- 添加控制台便于在游戏运行过程中调试各项功能
- 添加 LevelRarity 表,增加了随关卡数动态调整的商品道具品质刷新概率
This commit is contained in:
SepComet
2026-02-18 22:53:33 +08:00
parent e151619c69
commit b4bc8b0445
202 changed files with 5160 additions and 3393 deletions
@@ -24,15 +24,15 @@ namespace Entity
public abstract class WeaponBase : EntityBase
{
protected const string AttachPoint = "Weapon Point";
protected bool _isAttacking = false;
protected bool _isEnabled = false;
[SerializeField] protected bool _isEnabled = false;
public WeaponData WeaponData;
public bool IsAttacking => _isAttacking;
protected WeaponStateBase _currentState;
#region FSM