- 调整项目结构以适应打包需求
- 添加控制台便于在游戏运行过程中调试各项功能 - 添加 LevelRarity 表,增加了随关卡数动态调整的商品道具品质刷新概率
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@@ -24,15 +24,15 @@ namespace Entity
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public abstract class WeaponBase : EntityBase
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{
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protected const string AttachPoint = "Weapon Point";
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protected bool _isAttacking = false;
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protected bool _isEnabled = false;
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[SerializeField] protected bool _isEnabled = false;
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public WeaponData WeaponData;
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public bool IsAttacking => _isAttacking;
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protected WeaponStateBase _currentState;
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#region FSM
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