- 调整项目结构以适应打包需求
- 添加控制台便于在游戏运行过程中调试各项功能 - 添加 LevelRarity 表,增加了随关卡数动态调整的商品道具品质刷新概率
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@@ -50,7 +50,6 @@ namespace Procedure
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if (_levelOver)
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{
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procedureOwner.SetData<VarByte>("CurrentLevel", (byte)(_currentLevel + 1));
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_procedureGame.BattleToShopOrLevelUp();
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}
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}
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@@ -53,6 +53,7 @@ namespace Procedure
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public void BattleToShopOrLevelUp()
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{
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CurrentLevel++;
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if (_currentGameState == GameStateType.Shop || _currentGameState == GameStateType.LevelUp) return;
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_gameStates[_currentGameState].OnLeave(_procedureOwner);
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