迁移剩下的 UI 到 Serialization 方式
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@@ -0,0 +1,3 @@
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HUDHpText {0} / {1}
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HUDExpTextLv.{0}HUDCoinText <sprite name="coin" index=0> {0}HUDCPUTimeCostTextCPU Frame: {0:F2} msHUDEnemyCountText
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Enemy: {0}LevelUpRefreshCostText(刷新 -{0} <sprite name="coin" index=0>␍ShopTitleText商店 (Lv.{0})ShopContinueButtonText继续 (Lv.{0})ShopPlayerCoinText<sprite name="coin"> {0}ShopRefreshCostText 刷新 -{0} <sprite name="coin">WeaponListTitle武器 ({0}/{1})␍PropListTitle道具 ({0})ShopGoodsCostText {0} <sprite name="coin" index=0>TooltipRecycleButtonText'出售 {0} <sprite name="coin" index=0>
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 09ee293d7e6c7b5478b17ac940bcfb8e
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,58 @@
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[
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{
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"name": "HUDHpText",
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"format": "{0} / {1}"
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},
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{
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"name": "HUDExpText",
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"format": "Lv.{0}"
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},
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{
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"name": "HUDCoinText",
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"format": "<sprite name=\"coin\" index=0> {0}"
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},
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{
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"name": "HUDCPUTimeCostText",
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"format": "CPU Frame: {0:F2} ms"
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},
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{
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"name": "HUDEnemyCountText",
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"format": "Enemy: {0}"
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},
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{
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"name": "LevelUpRefreshCostText",
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"format": "刷新 -{0} <sprite name=\"coin\" index=0>"
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},
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{
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"name": "ShopTitleText",
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"format": "商店 (Lv.{0})"
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},
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{
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"name": "ShopContinueButtonText",
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"format": "继续 (Lv.{0})"
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},
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{
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"name": "ShopPlayerCoinText",
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"format": "<sprite name=\"coin\"> {0}"
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},
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{
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"name": "ShopRefreshCostText",
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"format": "刷新 -{0} <sprite name=\"coin\">"
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},
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{
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"name": "WeaponListTitle",
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"format": "武器 ({0}/{1})"
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},
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{
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"name": "PropListTitle",
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"format": "道具 ({0})"
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},
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{
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"name": "ShopGoodsCostText",
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"format": "{0} <sprite name=\"coin\" index=0>"
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},
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{
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"name": "TooltipRecycleButtonText",
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"format": "出售 {0} <sprite name=\"coin\" index=0>"
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}
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]
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 5c1d742cd5d626e4e867ec0ca8482db7
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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