迁移剩下的 UI 到 Serialization 方式
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HUDHpText {0} / {1}
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HUDExpTextLv.{0}HUDCoinText <sprite name="coin" index=0> {0}HUDCPUTimeCostTextCPU Frame: {0:F2} msHUDEnemyCountText
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Enemy: {0}LevelUpRefreshCostText(刷新 -{0} <sprite name="coin" index=0>␍ShopTitleText商店 (Lv.{0})ShopContinueButtonText继续 (Lv.{0})ShopPlayerCoinText<sprite name="coin"> {0}ShopRefreshCostText 刷新 -{0} <sprite name="coin">WeaponListTitle武器 ({0}/{1})␍PropListTitle道具 ({0})ShopGoodsCostText {0} <sprite name="coin" index=0>TooltipRecycleButtonText'出售 {0} <sprite name="coin" index=0>
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