迁移剩下的 UI 到 Serialization 方式

This commit is contained in:
2026-09-14 17:19:31 +08:00
parent 091a29db63
commit b628a8537c
107 changed files with 4147 additions and 3680 deletions
@@ -0,0 +1,80 @@
using Cysharp.Threading.Tasks;
using SepCore.AsyncTask;
using SepCore.Event;
using UnityEngine;
using UnityEngine.UI;
namespace SepCore.UI
{
public class DisplayItem : MonoBehaviour
{
[SerializeField] private IconArea _iconArea;
[SerializeField] private RectTransform _itemRect;
[SerializeField] private CommonButton _button;
private DisplayItemContext _context;
private int _index = -1;
private bool _listenersBound;
public async UniTaskVoid OnInit(DisplayItemContext context, int index)
{
EnsureListeners();
_context = context;
_index = index;
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(_context.IconAssetName);
_iconArea.OnInit(sprite, _context.Rarity);
}
public void OnReset()
{
_context = null;
_index = -1;
_iconArea.OnReset();
}
private void EnsureListeners()
{
if (_listenersBound)
{
return;
}
_listenersBound = true;
CommonButton button = GetComponent<CommonButton>();
button.onClick.AddListener(OnItemInfoLock);
button.RegisterPointerEnterAction(OnItemInfoShow);
button.RegisterPointerExitAction(OnItemInfoHide);
}
private void OnItemInfoShow()
{
if (_index < 0) return;
Rect rect = _itemRect.rect;
Vector3 targetPos = _itemRect.TransformPoint(new Vector3(
(rect.xMin + rect.xMax) / 2,
rect.yMax,
0f)
);
GameEntry.Event.Fire(this, DisplayItemHoverEventArgs.Create(_index, _context.IsWeapon, targetPos));
}
private void OnItemInfoLock()
{
GameEntry.Event.Fire(this, DisplayItemLockEventArgs.Create());
}
private void OnItemInfoHide()
{
GameEntry.Event.Fire(this, DisplayItemHideEventArgs.Create());
}
}
}