迁移剩下的 UI 到 Serialization 方式
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class HudView : MonoBehaviour
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{
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[SerializeField] public global::UnityEngine.UI.Slider hpSlider;
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[SerializeField] public global::SepCore.UI.FormatTextUI hpFormatText;
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[SerializeField] public global::UnityEngine.UI.Slider expSlider;
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[SerializeField] public global::SepCore.UI.FormatTextUI expFormatText;
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[SerializeField] public global::SepCore.UI.FormatTextUI coinFormatText;
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[SerializeField] public global::SepCore.UI.FormatTextUI enemyCountFormatText;
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[SerializeField] public global::SepCore.UI.FormatTextUI cpuTimeCostFormatText;
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[SerializeField] public global::TMPro.TextMeshProUGUI countdownText;
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[SerializeField] public global::UnityEngine.RectTransform inputPromptObject;
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[SerializeField] public global::TMPro.TextMeshProUGUI inputPromptText;
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}
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}
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