迁移剩下的 UI 到 Serialization 方式

This commit is contained in:
2026-09-14 17:19:31 +08:00
parent 091a29db63
commit b628a8537c
107 changed files with 4147 additions and 3680 deletions
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using System.Collections.Generic;
namespace SepCore.UI
{
public class LevelUpContext : UIContext
{
public List<LevelUpRewardItemContext> Props;
public int RefreshPrice;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,167 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using SepCore.CustomUtility;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class LevelUpController : UIControllerBase<LevelUpContext, LevelUpForm>
{
private LevelUpUseCase _useCase;
protected override UIFormType UIFormType => UIFormType.LevelUpForm;
protected override void RefreshUI(LevelUpForm form, LevelUpContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(LevelUpRefreshEventArgs.EventId, LevelUpRefresh);
GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, LevelUpPropSelected);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(LevelUpRefreshEventArgs.EventId, LevelUpRefresh);
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, LevelUpPropSelected);
}
private static LevelUpContext BuildContext(LevelUpRawData rawData)
{
if (rawData == null)
{
Log.Error("LevelUpFormController.BuildContext() rawData is null.");
return null;
}
List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
foreach (var reward in rawData.Rewards)
{
props.Add(new LevelUpRewardItemContext
{
Title = reward.Title,
Icon = null,
Rarity = reward.Rarity,
Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
IconAssetName = reward.Sprite
});
}
return new LevelUpContext
{
RefreshPrice = rawData.RefreshPrice,
Props = props
};
}
public override async UniTask OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData is LevelUpRawData rawData)
{
await OpenUIAsync(rawData, timeout);
return;
}
if (userData != null)
{
Log.Error("LevelUpController.OpenUIAsync() userData type is invalid.");
return;
}
if (_useCase == null)
{
Log.Error("LevelUpController.OpenUIAsync() useCase is null.");
return;
}
LevelUpRawData initialRawData = _useCase.CreateInitialModel();
await OpenUIAsync(initialRawData, timeout);
}
public async UniTask<int?> OpenUIAsync(LevelUpRawData rawData, float timeout = 30f)
{
LevelUpContext context = BuildContext(rawData);
return await OpenFormAsync(context, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase is not LevelUpUseCase levelUpFormUseCase)
{
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
return;
}
_useCase = levelUpFormUseCase;
}
private async UniTask SelectRewardAsync(int selectedIndex)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.SelectRewardAsync() useCase is null.");
return;
}
LevelUpRawData rawData = _useCase.SelectReward(selectedIndex);
if (rawData == null)
{
return;
}
await OpenUIAsync(rawData);
}
private async UniTask RefreshRewardListAsync(int refreshCost)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.RefreshRewardListAsync() useCase is null.");
return;
}
LevelUpRawData rawData = _useCase.TryRefresh(refreshCost);
if (rawData == null)
{
return;
}
await OpenUIAsync(rawData);
}
private void LevelUpRefresh(object sender, GameEventArgs e)
{
if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{
return;
}
if (e is not LevelUpRefreshEventArgs args)
{
return;
}
RefreshRewardListAsync(args.Cost).Forget();
}
private void LevelUpPropSelected(object sender, GameEventArgs e)
{
if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{
return;
}
if (e is not LevelUpPropSelectedEventArgs args)
{
return;
}
SelectRewardAsync(args.SelectedId).Forget();
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,108 @@
using System.Collections.Generic;
using SepCore.Event;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public partial class LevelUpForm : UGuiForm
{
private readonly List<LevelUpRewardItem> _rewardItems = new List<LevelUpRewardItem>();
private LevelUpContext _context;
private bool _listenersBound;
public void RefreshUI(LevelUpContext context)
{
EnsureButtonListeners();
_context = context;
if (View.levelUpRewardTemplate.gameObject.activeSelf)
{
View.levelUpRewardTemplate.gameObject.SetActive(false);
}
int count = _context.Props?.Count ?? 0;
EnsureRewardItemCount(count);
for (int i = 0; i < _rewardItems.Count; i++)
{
LevelUpRewardItem item = _rewardItems[i];
if (i < count)
{
item.Init(_context.Props[i]);
item.gameObject.SetActive(true);
}
else
{
item.gameObject.SetActive(false);
}
}
// 刷新 -20 <sprite name="coin" index=0>
View.refreshCostFormatText.Set(context.RefreshPrice);
}
#region Lifecycle
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is not LevelUpContext context)
{
Log.Error("LevelUpForm requires LevelUpContext as userData.");
return;
}
RefreshUI(context);
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
base.OnClose(isShutdown, userData);
}
#endregion
private void EnsureButtonListeners()
{
if (_listenersBound)
{
return;
}
_listenersBound = true;
View.refreshButton.onClick.AddListener(OnRefreshButtonClick);
}
private void EnsureRewardItemCount(int count)
{
while (_rewardItems.Count < count)
{
int index = _rewardItems.Count;
LevelUpRewardItem item = Instantiate(View.levelUpRewardTemplate, View.rewardAreaRoot);
CommonButton button = item.GetComponentInChildren<CommonButton>();
if (button != null)
{
button.onClick.AddListener(() => OnSelectButtonClick(index));
}
_rewardItems.Add(item);
}
}
public void OnSelectButtonClick(int index)
{
GameEntry.Event.Fire(this, LevelUpPropSelectedEventArgs.Create(index));
}
public void OnRefreshButtonClick()
{
GameEntry.Event.Fire(this, LevelUpRefreshEventArgs.Create(_context.RefreshPrice));
}
}
}
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@@ -0,0 +1,13 @@
// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class LevelUpForm : UGuiForm
{
[SerializeField] private LevelUpView _view = null;
public LevelUpView View => _view;
}
}
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@@ -0,0 +1,48 @@
using Cysharp.Threading.Tasks;
using SepCore.AsyncTask;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class LevelUpRewardItem : MonoBehaviour
{
[SerializeField] private IconArea _iconArea;
[SerializeField] private TMP_Text _titleText;
[SerializeField] private TMP_Text _typeText;
[SerializeField] private TMP_Text _descriptionText;
private LevelUpRewardItemContext _context;
public void Init(LevelUpRewardItemContext context)
{
if (context == null)
{
Log.Error("LevelUpPropContext context is invalid.");
return;
}
_context = context;
_titleText.text = context.Title;
_descriptionText.text = context.Description;
_iconArea.OnInit(context.Icon, context.Rarity);
LoadIcon(_context.IconAssetName).Forget();
}
private async UniTaskVoid LoadIcon(string iconAssetName)
{
if (string.IsNullOrEmpty(iconAssetName)) return;
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(iconAssetName);
_iconArea.SetIcon(sprite);
}
}
}
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@@ -0,0 +1,14 @@
using SepCore.Definition;
using UnityEngine;
namespace SepCore.UI
{
public class LevelUpRewardItemContext : UIContext
{
public string Title;
public Sprite Icon;
public Rarity Rarity;
public string Description;
public string IconAssetName;
}
}
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@@ -0,0 +1,14 @@
// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class LevelUpView : MonoBehaviour
{
[SerializeField] public global::UnityEngine.RectTransform rewardAreaRoot;
[SerializeField] public global::SepCore.UI.LevelUpRewardItem levelUpRewardTemplate;
[SerializeField] public global::SepCore.UI.CommonButton refreshButton;
[SerializeField] public global::SepCore.UI.FormatTextUI refreshCostFormatText;
}
}
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