迁移剩下的 UI 到 Serialization 方式
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using SepCore.Event;
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using SepCore.Definition;
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using SepCore.CustomUtility;
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using GameFramework.Event;
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using UnityGameFramework.Runtime;
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namespace SepCore.UI
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{
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public class LevelUpController : UIControllerBase<LevelUpContext, LevelUpForm>
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{
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private LevelUpUseCase _useCase;
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protected override UIFormType UIFormType => UIFormType.LevelUpForm;
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protected override void RefreshUI(LevelUpForm form, LevelUpContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(LevelUpRefreshEventArgs.EventId, LevelUpRefresh);
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GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, LevelUpPropSelected);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(LevelUpRefreshEventArgs.EventId, LevelUpRefresh);
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GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, LevelUpPropSelected);
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}
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private static LevelUpContext BuildContext(LevelUpRawData rawData)
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{
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if (rawData == null)
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{
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Log.Error("LevelUpFormController.BuildContext() rawData is null.");
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return null;
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}
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List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
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foreach (var reward in rawData.Rewards)
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{
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props.Add(new LevelUpRewardItemContext
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{
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Title = reward.Title,
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Icon = null,
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Rarity = reward.Rarity,
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Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
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IconAssetName = reward.Sprite
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});
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}
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return new LevelUpContext
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{
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RefreshPrice = rawData.RefreshPrice,
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Props = props
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};
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}
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public override async UniTask OpenUIAsync(object userData = null, float timeout = 30f)
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{
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if (userData is LevelUpRawData rawData)
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{
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await OpenUIAsync(rawData, timeout);
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return;
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}
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if (userData != null)
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{
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Log.Error("LevelUpController.OpenUIAsync() userData type is invalid.");
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return;
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}
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if (_useCase == null)
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{
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Log.Error("LevelUpController.OpenUIAsync() useCase is null.");
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return;
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}
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LevelUpRawData initialRawData = _useCase.CreateInitialModel();
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await OpenUIAsync(initialRawData, timeout);
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}
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public async UniTask<int?> OpenUIAsync(LevelUpRawData rawData, float timeout = 30f)
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{
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LevelUpContext context = BuildContext(rawData);
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return await OpenFormAsync(context, timeout);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (useCase is not LevelUpUseCase levelUpFormUseCase)
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{
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Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = levelUpFormUseCase;
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}
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private async UniTask SelectRewardAsync(int selectedIndex)
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{
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if (_useCase == null)
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{
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Log.Error("LevelUpFormController.SelectRewardAsync() useCase is null.");
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return;
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}
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LevelUpRawData rawData = _useCase.SelectReward(selectedIndex);
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if (rawData == null)
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{
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return;
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}
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await OpenUIAsync(rawData);
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}
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private async UniTask RefreshRewardListAsync(int refreshCost)
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{
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if (_useCase == null)
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{
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Log.Error("LevelUpFormController.RefreshRewardListAsync() useCase is null.");
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return;
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}
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LevelUpRawData rawData = _useCase.TryRefresh(refreshCost);
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if (rawData == null)
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{
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return;
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}
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await OpenUIAsync(rawData);
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}
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private void LevelUpRefresh(object sender, GameEventArgs e)
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{
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if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
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{
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return;
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}
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if (e is not LevelUpRefreshEventArgs args)
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{
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return;
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}
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RefreshRewardListAsync(args.Cost).Forget();
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}
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private void LevelUpPropSelected(object sender, GameEventArgs e)
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{
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if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
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{
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return;
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}
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if (e is not LevelUpPropSelectedEventArgs args)
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{
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return;
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}
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SelectRewardAsync(args.SelectedId).Forget();
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}
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}
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}
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