迁移剩下的 UI 到 Serialization 方式
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using Cysharp.Threading.Tasks;
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using SepCore.Event;
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using SepCore.Definition;
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using SepCore.Entity;
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using GameFramework.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace SepCore.UI
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{
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public partial class ShopController : UIControllerBase<ShopContext, ShopForm>
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{
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private ShopUseCase _useCase;
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private ShopRawData _rawData;
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private bool _tooltipLocked = false;
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protected override UIFormType UIFormType => UIFormType.ShopForm;
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protected override void RefreshUI(ShopForm form, ShopContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(ShopRefreshEventArgs.EventId, ShopRefresh);
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GameEntry.Event.Subscribe(ShopPurchaseEventArgs.EventId, ShopPurchase);
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GameEntry.Event.Subscribe(ShopContinueEventArgs.EventId, ShopContinue);
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GameEntry.Event.Subscribe(DisplayItemHoverEventArgs.EventId, DisplayItemHover);
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GameEntry.Event.Subscribe(DisplayItemLockEventArgs.EventId, DisplayItemLock);
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GameEntry.Event.Subscribe(DisplayItemHideEventArgs.EventId, DisplayItemHide);
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GameEntry.Event.Subscribe(PlayerCoinChangeEventArgs.EventId, PlayerCoinChange);
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GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormComplete);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(ShopRefreshEventArgs.EventId, ShopRefresh);
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GameEntry.Event.Unsubscribe(ShopPurchaseEventArgs.EventId, ShopPurchase);
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GameEntry.Event.Unsubscribe(ShopContinueEventArgs.EventId, ShopContinue);
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GameEntry.Event.Unsubscribe(DisplayItemHoverEventArgs.EventId, DisplayItemHover);
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GameEntry.Event.Unsubscribe(DisplayItemLockEventArgs.EventId, DisplayItemLock);
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GameEntry.Event.Unsubscribe(DisplayItemHideEventArgs.EventId, DisplayItemHide);
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GameEntry.Event.Unsubscribe(PlayerCoinChangeEventArgs.EventId, PlayerCoinChange);
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GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormComplete);
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}
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#region UI Methods
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public override async UniTask CloseUIAsync(object userData = null, float timeout = 30f)
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{
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GameEntry.UIRouter.CloseUIAsync(UIFormType.ItemTooltipForm).Forget();
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_rawData = null;
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_tooltipLocked = false;
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await base.CloseUIAsync(userData, timeout);
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}
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public async UniTask<int?> OpenUIAsync(ShopRawData rawData, float timeout = 30f)
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{
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ShopContext context = await BuildContext(rawData);
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return await OpenFormAsync(context, timeout);
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}
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public override async UniTask OpenUIAsync(object userData = null, float timeout = 30f)
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{
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if (userData is ShopRawData rawData)
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{
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await OpenUIAsync(rawData, timeout);
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return;
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}
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if (userData != null)
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{
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Log.Warning("ShopController.OpenUIAsync() userData type is invalid.");
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return;
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}
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if (_useCase == null)
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{
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Log.Error("ShopController.OpenUIAsync() useCase is null.");
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return;
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}
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ShopRawData initialRawData = _useCase.CreateInitialModel();
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await OpenUIAsync(initialRawData, timeout);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (useCase is not ShopUseCase shopFormUseCase)
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{
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Log.Error("ShopForm.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = shopFormUseCase;
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}
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#endregion
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#region Service
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private async UniTask RefreshGoodsItems(ShopRefreshResult result)
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{
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for (int i = 0; i < result.GoodsItems.Count; i++)
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{
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if (i < Context.GoodsItems.Count)
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{
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Context.GoodsItems[i] = await CreateGoodsItemContextAsync(result.GoodsItems[i]);
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}
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else Context.GoodsItems.Add(await CreateGoodsItemContextAsync(result.GoodsItems[i]));
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}
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if (Context.GoodsItems.Count != result.GoodsItems.Count)
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{
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int count = Context.GoodsItems.Count - result.GoodsItems.Count;
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Context.GoodsItems.RemoveRange(result.GoodsItems.Count, count);
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}
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Context.RefreshPrice = result.RefreshPrice;
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Context.NeedRefreshGoodsItems = true;
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Context.NeedRefreshPrice = true;
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RefreshUI(Form, Context);
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}
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private void ApplyGoodsPurchased(ShopPurchaseResult result)
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{
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if (result.GoodsIndex >= 0 && result.GoodsIndex < Context.GoodsItems.Count)
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{
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Context.GoodsItems[result.GoodsIndex] = null;
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}
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DisplayItemContext context = new DisplayItemContext(result.DisplayItem);
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if (result.DisplayItem.IsWeapon)
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{
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AppendDisplayItemContext(Context.WeaponListContext, context);
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Context.NeedRefreshWeaponList = true;
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}
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else
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{
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AppendDisplayItemContext(Context.PropListContext, context);
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Context.NeedRefreshPropList = true;
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}
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Context.NeedRefreshGoodsItems = true;
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RefreshUI(Form, Context);
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}
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private bool TryGetWeaponInfoRawData(int index, Vector3 targetPos, out ItemTooltipRawData rawData)
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{
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rawData = null;
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if (_rawData?.WeaponItems == null)
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{
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Log.Error("ShopFormController.TryGetWeaponInfoRawData() WeaponItems is null.");
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return false;
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}
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if (Context == null)
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{
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Log.Error("ShopFormController.TryGetWeaponInfoRawData() Context is null.");
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return false;
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}
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if (index < 0 || index >= _rawData.WeaponItems.Count)
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{
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Log.Error($"ShopFormController.TryGetWeaponInfoRawData() invalid weapon index: {index}.");
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return false;
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}
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WeaponBase weapon = _rawData.WeaponItems[index];
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if (weapon?.WeaponData == null)
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{
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Log.Error($"ShopFormController.TryGetWeaponInfoRawData() weapon data is null at index {index}.");
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return false;
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}
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rawData = new ItemTooltipRawData
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{
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TargetPos = targetPos,
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Index = index,
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WeaponData = weapon.WeaponData,
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Rarity = weapon.WeaponData.Rarity,
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ItemType = ItemType.Weapon,
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Price = _useCase.CalculateRecyclePrice(weapon.WeaponData.Price),
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OnRecycle = RecycleWeapon,
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};
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return true;
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}
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private bool TryGetPropInfoRawData(int index, Vector3 targetPos, out ItemTooltipRawData rawData)
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{
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rawData = null;
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if (_rawData?.PropItems == null)
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{
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Log.Error("ShopFormController.TryGetPropInfoRawData() PropItems is null.");
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return false;
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}
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if (index < 0 || index >= _rawData.PropItems.Count)
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{
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Log.Error($"ShopFormController.TryGetPropInfoRawData() invalid prop index: {index}.");
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return false;
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}
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PropItem propItem = _rawData.PropItems[index];
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if (propItem == null)
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{
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Log.Error($"ShopFormController.TryGetPropInfoRawData() prop item is null at index {index}.");
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return false;
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}
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rawData = new ItemTooltipRawData
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{
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TargetPos = targetPos,
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Index = index,
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PropData = propItem,
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Rarity = propItem.Rarity,
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ItemType = ItemType.Prop,
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Price = 0
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};
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return true;
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}
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private void RecycleWeapon(int index, int price)
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{
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if (_useCase == null || Context == null)
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{
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Log.Error("ShopFormController.RecycleWeapon() controller state is invalid.");
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return;
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}
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bool success = _useCase.TryRecycleWeapon(index, price);
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if (!success)
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{
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return;
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}
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int currentCount = Mathf.Max(0, Context.WeaponListContext.CurrentCount - 1);
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Context.WeaponListContext.CurrentCount = currentCount;
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Context.NeedRefreshWeaponList = true;
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RefreshUI(Form, Context);
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GameEntry.UIRouter.CloseUIAsync(UIFormType.ItemTooltipForm).Forget();
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}
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#endregion
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#region Event Handlers
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private async void ShopRefresh(object sender, GameEventArgs e)
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{
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if (e is not ShopRefreshEventArgs args)
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{
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return;
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}
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ShopRefreshResult result = _useCase.TryRefresh(args.Cost);
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if (result == null)
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{
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return;
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}
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await RefreshGoodsItems(result);
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}
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private void ShopPurchase(object sender, GameEventArgs e)
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{
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if (e is not ShopPurchaseEventArgs args)
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{
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return;
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}
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OnPurchaseRequestAsync(args).Forget();
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}
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private async UniTaskVoid OnPurchaseRequestAsync(ShopPurchaseEventArgs args)
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{
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ShopPurchaseResult result = await _useCase.TryPurchaseAsync(args.GoodsIndex);
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if (result == null)
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{
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return;
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}
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ApplyGoodsPurchased(result);
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}
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private void ShopContinue(object sender, GameEventArgs e)
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{
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if (e is not ShopContinueEventArgs)
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{
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return;
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}
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_useCase.Continue();
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}
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private void DisplayItemHover(object sender, GameEventArgs e)
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{
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if (e is not DisplayItemHoverEventArgs args)
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{
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return;
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}
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if (_rawData == null)
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{
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Log.Error("ShopFormController.OnDisplayItemHover() _rawData is null.");
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return;
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}
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ItemTooltipRawData rawData;
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bool success = args.IsWeapon
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? TryGetWeaponInfoRawData(args.Index, args.TargetPos, out rawData)
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: TryGetPropInfoRawData(args.Index, args.TargetPos, out rawData);
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if (!success)
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{
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return;
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}
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_tooltipLocked = false;
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GameEntry.UIRouter.OpenUIAsync(UIFormType.ItemTooltipForm, rawData).Forget();
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}
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private void DisplayItemLock(object sender, GameEventArgs e)
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{
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if (e is not DisplayItemLockEventArgs)
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{
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return;
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}
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_tooltipLocked = true;
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}
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private void DisplayItemHide(object sender, GameEventArgs e)
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{
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if (e is not DisplayItemHideEventArgs args)
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{
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return;
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}
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if (_tooltipLocked)
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{
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return;
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}
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GameEntry.UIRouter.CloseUIAsync(UIFormType.ItemTooltipForm).Forget();
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}
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private void PlayerCoinChange(object sender, GameEventArgs e)
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{
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if (e is not PlayerCoinChangeEventArgs args) return;
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Context.PlayerCoin = args.CoinCount;
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Context.NeedRefreshPlayerCoin = true;
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RefreshUI(Form, Context);
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}
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private void OpenUIFormComplete(object sender, GameEventArgs e)
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{
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if (e is not OpenUIFormSuccessEventArgs ne) return;
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if (ne.UIForm.Logic is ItemTooltipForm)
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{
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_tooltipLocked = false;
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}
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}
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#endregion
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}
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}
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