迁移剩下的 UI 到 Serialization 方式
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class ShopView : MonoBehaviour
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{
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[SerializeField] public global::SepCore.UI.FormatTextUI titleFormatText;
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[SerializeField] public global::SepCore.UI.FormatTextUI playerCoinFormatText;
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[SerializeField] public global::SepCore.UI.CommonButton refreshButton;
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[SerializeField] public global::SepCore.UI.FormatTextUI refreshButtonFormatText;
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[SerializeField] public global::UnityEngine.RectTransform GoodsItemRoot;
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[SerializeField] public global::SepCore.UI.ShopGoodsItem goodsItemTemplate;
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[SerializeField] public global::SepCore.UI.CommonButton continueButton;
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[SerializeField] public global::SepCore.UI.FormatTextUI continueButtonFormatText;
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[SerializeField] public global::SepCore.UI.DisplayListForm weaponList;
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[SerializeField] public global::SepCore.UI.DisplayListForm propList;
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}
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}
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