迁移剩下的 UI 到 Serialization 方式

This commit is contained in:
2026-09-14 17:19:31 +08:00
parent 091a29db63
commit b628a8537c
107 changed files with 4147 additions and 3680 deletions
+4 -39
View File
@@ -61,6 +61,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
_iconArea: {fileID: 6981812689419148607}
_itemRect: {fileID: 3448502482762597571}
_button: {fileID: 8968323939827146374}
--- !u!114 &8968323939827146374
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -104,50 +105,14 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 0}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 8108003253794388876}
m_TargetAssemblyTypeName: SepCore.UI.DisplayItem, SepCore.Presentation
m_MethodName: OnItemInfoLock
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_Calls: []
_background: {fileID: 2138039234147195629}
_onPointerEnterAction:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 8108003253794388876}
m_TargetAssemblyTypeName: UI.DisplayItem, Assembly-CSharp
m_MethodName: OnItemInfoShow
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_Calls: []
_onPointerExitAction:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 8108003253794388876}
m_TargetAssemblyTypeName: UI.DisplayItem, Assembly-CSharp
m_MethodName: OnItemInfoHide
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_Calls: []
--- !u!1001 &4063068678868026313
PrefabInstance:
m_ObjectHideFlags: 0