引入属性、伤害管线
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using System;
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using UnityEngine;
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namespace SepCore.Definition
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{
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public sealed partial class StatModifierConfig
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{
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public StatModifierConfig()
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{
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}
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public StatModifierConfig(StatType statType, float value, ModifierType modifierType)
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{
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StatType = statType;
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Value = value;
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ModifierType = modifierType;
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}
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}
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}
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