引入属性、伤害管线
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@@ -95,6 +95,10 @@ public partial class TbGlobalConfig
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/// </summary>
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public int WeaponRotateSpeed => _data.WeaponRotateSpeed;
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/// <summary>
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/// 武器基本暴击率
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/// </summary>
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public float WeaponBaseCrit => _data.WeaponBaseCrit;
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/// <summary>
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/// 玩家对象组名
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/// </summary>
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public string PlayerGroupName => _data.PlayerGroupName;
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@@ -151,6 +155,10 @@ public partial class TbGlobalConfig
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/// </summary>
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public int EntityAsyncTimeout => _data.EntityAsyncTimeout;
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/// <summary>
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/// 暴击伤害倍率
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/// </summary>
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public float CritMultiplier => _data.CritMultiplier;
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/// <summary>
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/// 敌人碰撞半径
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/// </summary>
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public int EnemyBodyRadius => _data.EnemyBodyRadius;
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