引入属性、伤害管线

This commit is contained in:
2026-09-18 21:43:22 +08:00
parent 92e1ea0d55
commit ba25ec1926
108 changed files with 2920 additions and 720 deletions
@@ -47,7 +47,7 @@ namespace SepCore.UI
Title = reward.Title,
Icon = null,
Rarity = reward.Rarity,
Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
Description = ItemDescUtility.CreatePropDescription(reward.StatModifierConfigs),
IconAssetName = reward.Sprite
});
}
@@ -48,7 +48,7 @@ namespace SepCore.UI
{
var prop = (PropConfig)rawData.DataRow;
Name = prop.Name;
Description = ItemDescUtility.CreatePropDescription(prop.Modifiers);
Description = ItemDescUtility.CreatePropDescription(prop.StatModifierConfigs);
}
}
}
@@ -20,46 +20,52 @@ namespace SepCore.CustomUtility
private static readonly string[] _statTypeNames =
{
"无效",
"最大生命",
"移动速度",
"伤害",
"防御",
"冷却",
"暴击率",
"暴击伤害",
"闪避",
"金币/经验吸收范围"
"无效", // None = 0
"最大生命", // MaxHp = 1
"生命恢复", // HpRegen = 2
"生命窃取", // LifeSteal = 3
"伤害加成", // DamagePercent = 4
"近战伤害", // MeleeDamage = 5
"远程伤害", // RangedDamage = 6
"元素伤害", // ElementalDamage = 7
"攻击速度", // AttackSpeed = 8
"暴击率", // CritChance = 9
"工程学", // Engineering = 10
"攻击范围", // Range = 11
"护甲", // Armor = 12
"闪避率", // Dodge = 13
"移动速度", // MoveSpeed = 14
"收获", // Harvesting = 15
"幸运" // Luck = 16
};
public static string Describe(modifier modifier)
public static string Describe(StatModifierConfig statModifierConfig)
{
if (modifier == null)
if (statModifierConfig == null)
{
return string.Empty;
}
string name = _statTypeNames[(int)modifier.Key];
string colorTag = modifier.Value > 0 ? "green" : "red";
string suffix = modifier.IsPercent ? "%" : string.Empty;
float displayValue;
if (modifier.IsPercent)
int index = (int)statModifierConfig.StatType;
string name = (index >= 0 && index < _statTypeNames.Length) ? _statTypeNames[index] : statModifierConfig.StatType.ToString();
string colorTag = statModifierConfig.Value >= 0 ? "green" : "red";
string sign = statModifierConfig.Value >= 0 ? "+" : "";
if (statModifierConfig.ModifierType == ModifierType.PercentAdd)
{
displayValue = modifier.Value / 10f;
}
else if (modifier.Key == StatType.MovementSpeed)
{
displayValue = modifier.Value / 1000f;
}
else
{
displayValue = modifier.Value;
float displayPercent = statModifierConfig.Value * 100f;
return $"{name}: <color={colorTag}>{sign}{displayPercent:0.##}%</color>";
}
return $"{name}: <color={colorTag}>+{displayValue:0.##}{suffix}</color>";
if (statModifierConfig.ModifierType == ModifierType.PercentMult)
{
return $"{name}: <color={colorTag}>x{statModifierConfig.Value:0.##}</color>";
}
return $"{name}: <color={colorTag}>{sign}{statModifierConfig.Value:0.##}</color>";
}
public static string CreatePropDescription(IEnumerable<modifier> modifiers)
public static string CreatePropDescription(IEnumerable<StatModifierConfig> modifiers)
{
if (modifiers == null)
{
@@ -67,7 +73,7 @@ namespace SepCore.CustomUtility
}
StringBuilder sb = new StringBuilder();
foreach (modifier modifier in modifiers)
foreach (StatModifierConfig modifier in modifiers)
{
sb.Append(Describe(modifier));
sb.Append('\n');
@@ -84,7 +90,7 @@ namespace SepCore.CustomUtility
}
return CreateWeaponDescription(weaponConfig.Attack, weaponConfig.Cooldown / 1000f,
weaponConfig.AttackRange / 1000f, weaponConfig.Modifiers, weaponConfig.Parameters);
weaponConfig.AttackRange / 1000f, weaponConfig.StatModifierConfigs, weaponConfig.Parameters);
}
public static string CreateWeaponDescription(WeaponBase weapon)
@@ -119,7 +125,7 @@ namespace SepCore.CustomUtility
}
private static string CreateWeaponDescription(int attack, float cooldown, float attackRange,
IEnumerable<modifier> modifiers, IReadOnlyDictionary<ParamType, int> parameters)
IEnumerable<StatModifierConfig> modifiers, IReadOnlyDictionary<ParamType, int> parameters)
{
StringBuilder sb = new StringBuilder();
sb.AppendLine($"攻击: {attack}");