引入属性、伤害管线
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@@ -63,7 +63,7 @@ namespace SepCore.Procedure
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_enemyManager.OnUpdate(elapseSeconds, realElapseSeconds);
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Vector3 playerPosition = Player.CachedTransform.position;
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GameEntry.SimulationWorld.Tick(new SimulationTickContext(elapseSeconds, realElapseSeconds, playerPosition));
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GameEntry.SimulationWorld.Tick(new SimulationTickContext(elapseSeconds, playerPosition));
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int timeLeft = Mathf.Max(0, (int)GameEntry.Timer.GetRemainingTime(_levelTimerHandle));
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GameEntry.Event.Fire(this, LevelProcessEventArgs.Create(timeLeft));
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