引入属性、伤害管线
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namespace SepCore.Battle
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{
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/// <summary>
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/// 伤害计算输出结果。
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/// </summary>
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public struct DamageResult
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{
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/// <summary>
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/// 最终扣除的生命值(若闪避则为 0)。
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/// </summary>
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public int Damage;
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/// <summary>
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/// 是否闪避。
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/// </summary>
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public bool IsDodge;
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/// <summary>
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/// 是否暴击。
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/// </summary>
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public bool IsCrit;
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/// <summary>
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/// 是否触发生命偷取。
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/// </summary>
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public bool IsLifeSteal;
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/// <summary>
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/// 偷取回复的生命值(通常为 1)。
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/// </summary>
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public int LifeStealAmount;
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}
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}
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