引入属性、伤害管线
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@@ -28,12 +28,12 @@ namespace SepCore.DamageText
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_instancePoolCapacity);
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}
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public void ShowDamage(Vector3 worldPosition, int damage)
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public void ShowDamage(Vector3 worldPosition, int damage, bool isCrit = false, bool isDodge = false)
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{
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if (damage <= 0) return;
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if (damage <= 0 && !isDodge) return;
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DamageTextItem item = CreateDamageTextItem();
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item.Show(worldPosition, damage, _canvas, OnItemComplete);
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item.Show(worldPosition, damage, isCrit, isDodge, _canvas, OnItemComplete);
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_activeDamageTextItems.Add(item);
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}
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