引入属性、伤害管线
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@@ -55,7 +55,7 @@ namespace SepCore.Entity
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Vector3 fireOrigin = CachedTransform.TransformPoint(_fireOriginOffset);
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Vector3 directionToTarget = targetPosition - fireOrigin;
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float maxDistance = WeaponData.AttackRange;
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float maxDistance = CurrentAttackRange;
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if (directionToTarget.sqrMagnitude > Mathf.Epsilon &&
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Physics.Raycast(fireOrigin, directionToTarget.normalized, out RaycastHit hit, maxDistance, _hitMask,
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QueryTriggerInteraction.Collide))
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