调整敌人经验配置、修复百分率属性问题
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@@ -9,7 +9,7 @@
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"attackRange": 1.5,
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"speed": 3,
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"coinDrop": 5,
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"expDrop": 1,
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"expDrop": 20,
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"dropPercent": 0.3,
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"scale": 1,
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"color": "#44FF44",
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@@ -25,7 +25,7 @@
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"attackRange": 8,
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"speed": 2.5,
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"coinDrop": 4,
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"expDrop": 2,
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"expDrop": 20,
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"dropPercent": 0.2,
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"scale": 1,
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"color": "#FF44FF",
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@@ -41,7 +41,7 @@
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"attackRange": 1.2,
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"speed": 6,
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"coinDrop": 3,
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"expDrop": 1,
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"expDrop": 25,
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"dropPercent": 0.4,
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"scale": 0.5,
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"color": "#FF4444",
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@@ -57,7 +57,7 @@
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"attackRange": 1.8,
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"speed": 2.5,
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"coinDrop": 6,
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"expDrop": 2,
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"expDrop": 25,
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"dropPercent": 0.3,
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"scale": 1.3,
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"color": "#CCCCCC",
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@@ -73,7 +73,7 @@
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"attackRange": 2.5,
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"speed": 1.5,
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"coinDrop": 10,
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"expDrop": 3,
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"expDrop": 30,
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"dropPercent": 0.25,
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"scale": 2,
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"color": "#888888",
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@@ -89,7 +89,7 @@
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"attackRange": 10,
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"speed": 3,
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"coinDrop": 5,
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"expDrop": 2,
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"expDrop": 30,
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"dropPercent": 0.3,
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"scale": 0.8,
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"color": "#88CCFF",
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@@ -105,7 +105,7 @@
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"attackRange": 12,
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"speed": 2,
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"coinDrop": 8,
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"expDrop": 3,
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"expDrop": 30,
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"dropPercent": 0.2,
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"scale": 1.2,
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"color": "#FF8800",
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@@ -193,7 +193,21 @@ namespace SepCore.Battle
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}
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}
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float finalValue = ((BaseValue + sumFlat) * (1f + sumPercentAdd)) * prodPercentMult;
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float finalValue;
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if (Type is StatType.CritChance or StatType.Dodge or StatType.LifeSteal)
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{
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// 概率/比率型属性(暴击率、闪避率、生命窃取):底数通常为 0~1 的小数概率。
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// 无论是 Flat(如道具填 0.27)还是 PercentAdd(如升级奖励填 0.30),本质上均为点数直接加算(+30% 概率)。
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// 若沿用标量乘法公式,由于 BaseValue 为 0,会导致 (0 + 0) * (1 + 0.30) = 0,从而百分比奖励完全失效。
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finalValue = (BaseValue + sumFlat + sumPercentAdd) * prodPercentMult;
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}
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else
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{
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// 标量属性与倍率属性(MaxHp、MoveSpeed、DamagePercent、AttackSpeed 等):
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// (Base + Flat) * (1 + PercentAdd) * PercentMult
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finalValue = ((BaseValue + sumFlat) * (1f + sumPercentAdd)) * prodPercentMult;
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}
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return ClampStat(finalValue);
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}
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