Fix UGF resource packaging errors
资源构建失败是因为资源集合中包含了 AssemblyDefinitionAsset,并且 StreamingAssets 文件夹的创建行为间歇性出现。 此更改移除了资源打包输入中的脚本相关条目,并保留了跟踪的 StreamingAssets 支架文件,使得包输出可以重新生成而不会触发元/文件夹不匹配警告。 限制:Unity/UGF 打包不能在 AssetBundles 中包含 AssemblyDefinitionAsset 限制:StreamingAssets 内容应保持被忽略,而文件夹身份仍被追踪 禁止:保留脚本资源并依赖平台标识 | bundle 包包含 Editor-only 对象 可信:高 范围风险:狭窄 可逆性:干净 指令:不要将 .asmdef/.cs 资产添加到 ResourceCollection 中;只有 runtime 资产才能进入 bundle 测试:资源构建器打包运行完成,且没有之前的两个错误
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@@ -3,16 +3,16 @@
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<ResourceBuilder>
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<Settings>
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<InternalResourceVersion>1</InternalResourceVersion>
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<Platforms>33</Platforms>
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<Platforms>1</Platforms>
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<AssetBundleCompression>1</AssetBundleCompression>
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<CompressionHelperTypeName>UnityGameFramework.Runtime.DefaultCompressionHelper</CompressionHelperTypeName>
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<AdditionalCompressionSelected>False</AdditionalCompressionSelected>
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<ForceRebuildAssetBundleSelected>False</ForceRebuildAssetBundleSelected>
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<ForceRebuildAssetBundleSelected>True</ForceRebuildAssetBundleSelected>
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<BuildEventHandlerTypeName>VampireLike.Editor.VampireLikeBuildEventHandler</BuildEventHandlerTypeName>
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<OutputDirectory>C:/UnityProjects/VampireLike/bin/AssetBundles</OutputDirectory>
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<OutputDirectory>D:/Learn/GameLearn/UnityProjects/VampireLike/bin/AssetBundles</OutputDirectory>
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<OutputPackageSelected>True</OutputPackageSelected>
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<OutputFullSelected>False</OutputFullSelected>
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<OutputPackedSelected>False</OutputPackedSelected>
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<OutputFullSelected>True</OutputFullSelected>
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<OutputPackedSelected>True</OutputPackedSelected>
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</Settings>
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</ResourceBuilder>
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</UnityGameFramework>
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