推进计时器逻辑的集中管理
- 将敌人的攻击计时任务放到基类中进行创建 - 将 EnemySpawnScheduler 敌人生成调度器的刷怪计时任务迁移到 TimerComponent
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@@ -492,7 +492,7 @@ namespace SepCore.Timer
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return;
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}
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taskInfo.RemainingTime = taskInfo.Interval;
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taskInfo.RemainingTime += taskInfo.Interval;
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}
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private void InvokeCallback(TimerTaskInfo taskInfo)
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