迁移 Coin/Exp/Projectile/Effect 实体的生成路径
This commit is contained in:
@@ -1,4 +1,6 @@
|
||||
using SepCore.Definition;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using SepCore.AsyncTask;
|
||||
using SepCore.Definition;
|
||||
using SepCore.Entity;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -10,5 +12,31 @@ public abstract class EnemyBase : TargetableObject
|
||||
public virtual float AttackRange => 1f;
|
||||
|
||||
public virtual void SetTarget(Transform target) => _target = target;
|
||||
|
||||
protected EnemyData _enemyData;
|
||||
|
||||
|
||||
protected override void OnDead(EntityBase attacker)
|
||||
{
|
||||
if (Random.value < _enemyData.DropPercent)
|
||||
{
|
||||
var data = new CoinData(_enemyData.DropCoin, GameEntry.Entity.NextId(), 10001)
|
||||
{
|
||||
Position = this.CachedTransform.position
|
||||
};
|
||||
GameEntry.Entity.ShowCoinAsync(data).Forget();
|
||||
}
|
||||
|
||||
if (Random.value < _enemyData.DropPercent)
|
||||
{
|
||||
var data = new ExpData(_enemyData.DropExp, GameEntry.Entity.NextId(), 10002)
|
||||
{
|
||||
Position = this.CachedTransform.position
|
||||
};
|
||||
GameEntry.Entity.ShowExpAsync(data).Forget();
|
||||
}
|
||||
|
||||
base.OnDead(attacker);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user