迁移 Coin/Exp/Projectile/Effect 实体的生成路径
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@@ -1,7 +1,6 @@
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using SepCore.Components;
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using SepCore.Entity;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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@@ -27,7 +26,13 @@ namespace SepCore.Entity
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private float _currAttackTimer;
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private AttackStateType _attackState = AttackStateType.Idle;
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private EnemyData _meleeEnemyData;
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private EnemyData _meleeEnemyData
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{
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get => _enemyData;
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set => _enemyData = value;
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}
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private TargetableObject _targetableTarget;
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protected override TargetableObjectData _targetableObjectData => _meleeEnemyData;
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@@ -83,29 +88,6 @@ namespace SepCore.Entity
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UpdateAttackState(elapseSeconds);
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}
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protected override void OnDead(EntityBase attacker)
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{
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if (Random.value < _meleeEnemyData.DropPercent)
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{
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var data = new CoinData(_meleeEnemyData.DropCoin, GameEntry.Entity.NextId(), 10001)
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{
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Position = this.CachedTransform.position
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};
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GameEntry.Entity.ShowCoin(data);
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}
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if (Random.value < _meleeEnemyData.DropPercent)
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{
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var data = new ExpData(_meleeEnemyData.DropExp, GameEntry.Entity.NextId(), 10002)
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{
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Position = this.CachedTransform.position
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};
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GameEntry.Entity.ShowExp(data);
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}
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base.OnDead(attacker);
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}
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protected override void OnHide(bool isShutdown, object userData)
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{
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_movementComponent.OnReset();
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