按 UI 五层规范重构 SelectRoleForm 并整理事件目录

- SelectRoleForm 五层归位:UseCase 改为构造注入 IProcedureMenu(新增 Runtime/ProcedureInterface),RawData 暴露原始 StatModifier[] 而非展示串,Controller 复用 ItemDescUtility 拼装属性文本,并修复 OpenUIAsync(object) 合法 RawData 分支缺少 return 的误报路径
- StatModifier 去展示职责:删除 _statTypeNames / ToString,富文本格式化下沉到 Presentation 层的 ItemDescUtility.Describe(StatModifier),CreatePropDescription 改用统一入口
  - 事件目录按 UIForm 归档:Base/Event/UI/Menu/* 拆解到 SelectRoleForm/ MenuForm/ DialogForm/ DisplayItemInfoForm/ Combat/ 等各自子目录,MenuSelectRoleReturnEventArgs 改名 SelectRoleReturnEventArgs,语义归属本 UI 模块
- IUIFormController → IUIController 改名,联动 UIControllerBase / UIRouterComponent / Editor
- 同步更新 docs/UI-5层架构设计规范.md 中相关示例与 MenuForm.prefab、ProcedureMenu 引用
This commit is contained in:
SepComet
2026-06-16 17:09:20 +08:00
committed by basil
parent 1cd3936f49
commit d2ce741a37
49 changed files with 128 additions and 117 deletions
@@ -25,7 +25,35 @@ namespace SepCore.CustomUtility
{"attackDuration", "突刺时长"},
{"returnDuration", "收枪时长"}
};
private static readonly string[] _statTypeNames =
{
"无效",
"最大生命",
"移动速度",
"伤害",
"防御",
"冷却",
"暴击率",
"暴击伤害",
"闪避",
"金币/经验吸收范围"
};
public static string Describe(StatModifier modifier)
{
if (modifier == null)
{
return string.Empty;
}
string name = _statTypeNames[(int)modifier.StatType];
string colorTag = modifier.Value > 0 ? "green" : "red";
string suffix = modifier.IsPercent ? "%" : string.Empty;
float displayValue = modifier.IsPercent ? modifier.Value * 100 : modifier.Value;
return $"{name}: <color={colorTag}>+{displayValue}{suffix}</color>";
}
public static string CreatePropDescription(StatModifier[] modifiers)
{
if (modifiers == null || modifiers.Length == 0)
@@ -36,7 +64,7 @@ namespace SepCore.CustomUtility
StringBuilder sb = new StringBuilder();
foreach (StatModifier modifier in modifiers)
{
sb.Append(modifier);
sb.Append(Describe(modifier));
sb.Append('\n');
}