按 UI 五层规范重构 SelectRoleForm 并整理事件目录

- SelectRoleForm 五层归位:UseCase 改为构造注入 IProcedureMenu(新增 Runtime/ProcedureInterface),RawData 暴露原始 StatModifier[] 而非展示串,Controller 复用 ItemDescUtility 拼装属性文本,并修复 OpenUIAsync(object) 合法 RawData 分支缺少 return 的误报路径
- StatModifier 去展示职责:删除 _statTypeNames / ToString,富文本格式化下沉到 Presentation 层的 ItemDescUtility.Describe(StatModifier),CreatePropDescription 改用统一入口
  - 事件目录按 UIForm 归档:Base/Event/UI/Menu/* 拆解到 SelectRoleForm/ MenuForm/ DialogForm/ DisplayItemInfoForm/ Combat/ 等各自子目录,MenuSelectRoleReturnEventArgs 改名 SelectRoleReturnEventArgs,语义归属本 UI 模块
- IUIFormController → IUIController 改名,联动 UIControllerBase / UIRouterComponent / Editor
- 同步更新 docs/UI-5层架构设计规范.md 中相关示例与 MenuForm.prefab、ProcedureMenu 引用
This commit is contained in:
SepComet
2026-06-16 17:09:20 +08:00
committed by basil
parent 1cd3936f49
commit d2ce741a37
49 changed files with 128 additions and 117 deletions
@@ -7,7 +7,7 @@ using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedure
namespace SepCore.Procedure
{
public class ProcedureMenu : ProcedureBase
public class ProcedureMenu : ProcedureBase, IProcedureMenu
{
public override bool UseNativeDialog => false;
@@ -15,9 +15,9 @@ namespace SepCore.Procedure
private int _selectedRoleId = 0;
public void StartGame(int selectedRoleId)
public void ConfirmSelectRole(int roleId)
{
_selectedRoleId = selectedRoleId;
_selectedRoleId = roleId;
_startGame = true;
}
@@ -29,7 +29,7 @@ namespace SepCore.Procedure
GameEntry.UIRouter.OpenUIAsync(UIFormType.MenuForm);
var useCase = new SelectRoleUseCase(StartGame);
var useCase = new SelectRoleUseCase(this);
GameEntry.UIRouter.BindUIUseCase(UIFormType.SelectRoleForm, useCase);
QualitySettings.vSyncCount = 0;