按 UI 五层规范重构 SelectRoleForm 并整理事件目录
- SelectRoleForm 五层归位:UseCase 改为构造注入 IProcedureMenu(新增 Runtime/ProcedureInterface),RawData 暴露原始 StatModifier[] 而非展示串,Controller 复用 ItemDescUtility 拼装属性文本,并修复 OpenUIAsync(object) 合法 RawData 分支缺少 return 的误报路径 - StatModifier 去展示职责:删除 _statTypeNames / ToString,富文本格式化下沉到 Presentation 层的 ItemDescUtility.Describe(StatModifier),CreatePropDescription 改用统一入口 - 事件目录按 UIForm 归档:Base/Event/UI/Menu/* 拆解到 SelectRoleForm/ MenuForm/ DialogForm/ DisplayItemInfoForm/ Combat/ 等各自子目录,MenuSelectRoleReturnEventArgs 改名 SelectRoleReturnEventArgs,语义归属本 UI 模块 - IUIFormController → IUIController 改名,联动 UIControllerBase / UIRouterComponent / Editor - 同步更新 docs/UI-5层架构设计规范.md 中相关示例与 MenuForm.prefab、ProcedureMenu 引用
This commit is contained in:
+1
-1
@@ -2,7 +2,7 @@ using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public interface IUIFormController
|
||||
public interface IUIController
|
||||
{
|
||||
UniTask OpenUIAsync(object userData = null, float timeout = 30f);
|
||||
|
||||
@@ -5,7 +5,7 @@ using SepCore.AsyncTask;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public abstract class UIControllerBase<TContext, TForm> : IUIFormController
|
||||
public abstract class UIControllerBase<TContext, TForm> : IUIController
|
||||
where TContext : UIContext
|
||||
where TForm : UGuiForm
|
||||
{
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public class SelectRoleRawData
|
||||
@@ -6,6 +8,6 @@ namespace SepCore.UI
|
||||
public string[] RoleIconNames;
|
||||
public int SelectedRoleId;
|
||||
public string SelectedRoleName;
|
||||
public string SelectedRoleInitialPropertyText;
|
||||
public StatModifier[] SelectedRoleInitialProperties;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using SepCore.DataTable;
|
||||
using GameFramework.DataTable;
|
||||
using SepCore.Procedure;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace SepCore.UI
|
||||
@@ -10,13 +9,13 @@ namespace SepCore.UI
|
||||
{
|
||||
private readonly IDataTable<DRRole> _roleDataTable;
|
||||
|
||||
private readonly Action<int> _onStartGame;
|
||||
private readonly IProcedureMenu _procedureMenu;
|
||||
|
||||
public int SelectedRoleId { get; private set; }
|
||||
|
||||
public SelectRoleUseCase(Action<int> onStartGame)
|
||||
public SelectRoleUseCase(IProcedureMenu procedureMenu)
|
||||
{
|
||||
_onStartGame = onStartGame;
|
||||
_procedureMenu = procedureMenu;
|
||||
_roleDataTable = GameEntry.DataTable.GetDataTable<DRRole>();
|
||||
}
|
||||
|
||||
@@ -48,7 +47,7 @@ namespace SepCore.UI
|
||||
bool result = SelectedRoleId >= 0;
|
||||
if (result)
|
||||
{
|
||||
_onStartGame?.Invoke(SelectedRoleId);
|
||||
_procedureMenu.ConfirmSelectRole(SelectedRoleId);
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -73,27 +72,8 @@ namespace SepCore.UI
|
||||
RoleIconNames = iconNames,
|
||||
SelectedRoleId = selectedRole?.Id ?? -1,
|
||||
SelectedRoleName = selectedRole?.RoleName,
|
||||
SelectedRoleInitialPropertyText = selectedRole != null
|
||||
? BuildRoleInitialPropertyText(selectedRole)
|
||||
: null
|
||||
SelectedRoleInitialProperties = selectedRole?.InitialProperties
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildRoleInitialPropertyText(DRRole role)
|
||||
{
|
||||
if (role == null || role.InitialProperties == null || role.InitialProperties.Length == 0)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < role.InitialProperties.Length; i++)
|
||||
{
|
||||
sb.Append(role.InitialProperties[i]);
|
||||
sb.Append('\n');
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user