- Checkpoint 1:清理 TickEnemies 侧 GC
- Checkpoint 2:解耦 Simulation 核心与 `Transform` 运行时依赖 - Checkpoint 3:收口 `EntitySync` 职责边界 - Checkpoint 4:拆分 Simulation Tick 阶段 - Checkpoint 5:补最小回归测试 - Checkpoint 6:补充 P1.5 结项文档
This commit is contained in:
@@ -5,6 +5,10 @@ namespace CustomDebugger
|
||||
public static class CustomProfilerMarker
|
||||
{
|
||||
public static readonly ProfilerMarker TickEnemies = new ProfilerMarker("TickEnemies");
|
||||
public static readonly ProfilerMarker TickEnemies_BuildInput = new ProfilerMarker("TickEnemies.BuildInput");
|
||||
public static readonly ProfilerMarker TickEnemies_MoveSeparation = new ProfilerMarker("TickEnemies.MoveSeparation");
|
||||
public static readonly ProfilerMarker TickEnemies_StateUpdate = new ProfilerMarker("TickEnemies.StateUpdate");
|
||||
public static readonly ProfilerMarker TickEnemies_WriteBack = new ProfilerMarker("TickEnemies.WriteBack");
|
||||
public static readonly ProfilerMarker Movement_Update = new ProfilerMarker("Movement_Update");
|
||||
public static readonly ProfilerMarker ShopUI_Update = new("UGF.ShopUI.Update");
|
||||
public static readonly ProfilerMarker Inventory_Refresh = new("UGF.Inventory.Refresh");
|
||||
|
||||
Reference in New Issue
Block a user