- Checkpoint 1:清理 TickEnemies 侧 GC
- Checkpoint 2:解耦 Simulation 核心与 `Transform` 运行时依赖 - Checkpoint 3:收口 `EntitySync` 职责边界 - Checkpoint 4:拆分 Simulation Tick 阶段 - Checkpoint 5:补最小回归测试 - Checkpoint 6:补充 P1.5 结项文档
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{
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"name": "Simulation.EditModeTests",
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"references": [],
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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": []
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}
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