功能:添加启动器场景并更新项目设置
- 调整了启动器场景名(Assets/Launcher.unity)及对应的元数据文件。 - 添加了README.md项目文档,包含安装说明、项目结构、编码规范、测试指南及依赖项。
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using GameFramework;
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using GameFramework.Event;
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namespace CustomEvent
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{
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public class ShopContinueEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(ShopContinueEventArgs).GetHashCode();
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public override int Id => EventId;
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public ShopContinueEventArgs()
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{
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}
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public static ShopContinueEventArgs Create()
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{
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var args = ReferencePool.Acquire<ShopContinueEventArgs>();
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return args;
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}
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public override void Clear()
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{
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b09ad1baac8a41338c0e42baf398beb8
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timeCreated: 1770986449
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@@ -0,0 +1,34 @@
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using GameFramework;
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using GameFramework.Event;
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namespace CustomEvent
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{
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public class ShopPurchaseEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(ShopPurchaseEventArgs).GetHashCode();
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public override int Id => EventId;
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public int GoodsIndex { get; private set; }
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public ShopPurchaseEventArgs()
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{
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GoodsIndex = -1;
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}
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public static ShopPurchaseEventArgs Create(int index)
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{
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var args = ReferencePool.Acquire<ShopPurchaseEventArgs>();
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args.GoodsIndex = index;
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return args;
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}
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public override void Clear()
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{
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GoodsIndex = -1;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 11c82e4a45804087b1aaf337e38a8836
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timeCreated: 1770986490
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@@ -0,0 +1,34 @@
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using GameFramework;
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using GameFramework.Event;
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namespace CustomEvent
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{
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public class ShopRefreshEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(ShopRefreshEventArgs).GetHashCode();
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public override int Id => EventId;
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public int Cost { get; private set; }
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public ShopRefreshEventArgs()
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{
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Cost = 0;
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}
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public static ShopRefreshEventArgs Create(int cost)
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{
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var args = ReferencePool.Acquire<ShopRefreshEventArgs>();
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args.Cost = cost;
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return args;
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}
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public override void Clear()
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{
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Cost = 0;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7f463ec631b54d9e9feda00be716ae68
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timeCreated: 1770985436
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