引入 Cinemachine 和 CameraModule,添加摄像机跟随缓动效果
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@@ -3,6 +3,7 @@ using SepCore.DamageText;
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using SepCore.EnemyManager;
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using SepCore.HPBar;
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using SepCore.InputModule.Runtime;
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using SepCore.CameraModule;
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using SepCore.SpriteCache;
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using SepCore.UIRouter;
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using SepCore.Simulation;
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@@ -28,6 +29,8 @@ public partial class GameEntry
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public static InputModuleComponent InputModule { get; private set; }
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public static CameraModuleComponent CameraModule { get; private set; }
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private static void InitCustomComponents()
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{
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BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
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@@ -38,5 +41,6 @@ public partial class GameEntry
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SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
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UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
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InputModule = UnityGameFramework.Runtime.GameEntry.GetComponent<InputModuleComponent>();
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CameraModule = UnityGameFramework.Runtime.GameEntry.GetComponent<CameraModuleComponent>();
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}
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}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2c8aaad9a99f4e65a6ef8c47bc18873e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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+188
@@ -0,0 +1,188 @@
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using UnityEngine;
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using UnityGameFramework.Runtime;
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using Object = UnityEngine.Object;
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namespace SepCore.CameraModule
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{
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/// <summary>
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/// UnityGameFramework 侧的相机模块组件。
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/// 作为 GameEntry.CameraModule 访问入口,统一持有并转发 CameraModule 控制器能力。
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/// </summary>
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[DisallowMultipleComponent]
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public class CameraModuleComponent : GameFrameworkComponent
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{
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[SerializeField] private CinemachineCameraController _cinemachineController;
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[SerializeField] private bool _autoSearchController = true;
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[SerializeField] private bool _logMissingControllerWarnings = true;
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private ICameraController _controller;
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private bool _hasLoggedMissingController;
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public ICameraController Controller
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{
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get
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{
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ResolveController(false);
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return IsControllerValid(_controller) ? _controller : null;
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}
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}
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public bool HasController => Controller != null;
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public Transform Target => Controller?.Target;
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public CameraEffectSettings CurrentSettings => Controller?.CurrentSettings ?? CameraEffectSettings.Default;
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protected override void Awake()
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{
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base.Awake();
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ResolveController(false);
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}
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public void RegisterController(ICameraController controller)
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{
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if (!IsControllerValid(controller))
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{
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Log.Warning("CameraModuleComponent.RegisterController() controller is invalid.");
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return;
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}
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_controller = controller;
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_hasLoggedMissingController = false;
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if (controller is CinemachineCameraController cinemachineController)
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{
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_cinemachineController = cinemachineController;
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}
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}
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public void UnregisterController(ICameraController controller)
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{
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if (controller != null && !ReferenceEquals(_controller, controller))
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{
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return;
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}
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_controller = null;
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_cinemachineController = null;
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}
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public void SetTarget(Transform target)
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{
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if (!EnsureController())
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{
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return;
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}
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_controller.SetTarget(target);
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}
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public void ApplySettings(CameraEffectSettings settings)
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{
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if (!EnsureController())
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{
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return;
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}
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_controller.ApplySettings(settings);
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}
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public void EnableEffect(CameraEffectType effect)
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{
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if (!EnsureController())
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{
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return;
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}
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_controller.EnableEffect(effect);
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}
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public void DisableEffect(CameraEffectType effect)
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{
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if (!EnsureController())
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{
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return;
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}
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_controller.DisableEffect(effect);
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}
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public bool IsEffectEnabled(CameraEffectType effect)
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{
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return EnsureController() && _controller.IsEffectEnabled(effect);
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}
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private bool EnsureController()
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{
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ResolveController(_logMissingControllerWarnings);
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return IsControllerValid(_controller);
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}
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private void ResolveController(bool logWarning)
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{
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if (IsControllerValid(_controller))
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{
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return;
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}
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if (_cinemachineController != null)
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{
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_controller = _cinemachineController;
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_hasLoggedMissingController = false;
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return;
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}
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if (!_autoSearchController)
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{
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LogMissingController(logWarning);
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return;
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}
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_cinemachineController = GetComponentInChildren<CinemachineCameraController>(true);
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if (_cinemachineController == null)
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{
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#if UNITY_2023_1_OR_NEWER
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_cinemachineController = FindFirstObjectByType<CinemachineCameraController>(FindObjectsInactive.Include);
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#else
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_cinemachineController = FindObjectOfType<CinemachineCameraController>(true);
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#endif
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}
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if (_cinemachineController != null)
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{
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_controller = _cinemachineController;
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_hasLoggedMissingController = false;
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return;
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}
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LogMissingController(logWarning);
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}
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private void LogMissingController(bool logWarning)
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{
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if (!logWarning || _hasLoggedMissingController)
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{
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return;
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}
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_hasLoggedMissingController = true;
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Log.Warning(
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"CameraModuleComponent requires a CinemachineCameraController. " +
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"Assign one in Inspector or place one in the loaded scene.");
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}
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private static bool IsControllerValid(ICameraController controller)
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{
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if (controller == null)
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{
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return false;
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}
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if (controller is Object unityObject && unityObject == null)
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{
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return false;
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}
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return true;
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}
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b77e5f4f170e44f38f20d5ac2dd287e7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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assetBundleName:
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@@ -11,7 +11,9 @@
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -22,4 +24,4 @@
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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}
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