引入 Cinemachine 和 CameraModule,添加摄像机跟随缓动效果
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@@ -3,6 +3,7 @@ using SepCore.DamageText;
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using SepCore.EnemyManager;
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using SepCore.HPBar;
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using SepCore.InputModule.Runtime;
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using SepCore.CameraModule;
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using SepCore.SpriteCache;
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using SepCore.UIRouter;
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using SepCore.Simulation;
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@@ -28,6 +29,8 @@ public partial class GameEntry
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public static InputModuleComponent InputModule { get; private set; }
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public static CameraModuleComponent CameraModule { get; private set; }
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private static void InitCustomComponents()
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{
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BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
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@@ -38,5 +41,6 @@ public partial class GameEntry
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SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
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UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
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InputModule = UnityGameFramework.Runtime.GameEntry.GetComponent<InputModuleComponent>();
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CameraModule = UnityGameFramework.Runtime.GameEntry.GetComponent<CameraModuleComponent>();
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}
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}
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