迁移数据表到 Luban,移除 JsonNet、EnumUtility

This commit is contained in:
2026-09-13 14:08:14 +08:00
parent 4003b3aaba
commit de53890de6
607 changed files with 18515 additions and 3257 deletions
@@ -0,0 +1,42 @@
namespace SepCore.Definition
{
public sealed partial class LevelExperienceConfig
{
/// <summary>
/// 转换为按目标等级为下标索引的经验需求数组。
/// 下标 0 为 0(无目标 0 级),下标 1 为达到 1 级所需经验(即 Lv0 对应经验 100),以此类推。
/// 与 Player.cs 中 _expRequires[_currentLevel + 1] 的升级判定逻辑完全匹配。
/// </summary>
public int[] ToTargetLevelArray()
{
return new int[]
{
0,
Lv0, Lv1, Lv2, Lv3, Lv4, Lv5, Lv6, Lv7, Lv8, Lv9,
Lv10, Lv11, Lv12, Lv13, Lv14, Lv15, Lv16, Lv17, Lv18, Lv19,
Lv20, Lv21, Lv22, Lv23, Lv24, Lv25, Lv26, Lv27, Lv28, Lv29,
Lv30, Lv31, Lv32, Lv33, Lv34, Lv35, Lv36, Lv37, Lv38, Lv39,
Lv40, Lv41, Lv42, Lv43, Lv44, Lv45, Lv46, Lv47, Lv48, Lv49,
Lv50, Lv51, Lv52, Lv53, Lv54, Lv55, Lv56, Lv57, Lv58, Lv59,
Lv60
};
}
/// <summary>
/// 转换为包含 Lv0~Lv60 的原始数组(长度 61)。
/// </summary>
public int[] ToArray()
{
return new int[]
{
Lv0, Lv1, Lv2, Lv3, Lv4, Lv5, Lv6, Lv7, Lv8, Lv9,
Lv10, Lv11, Lv12, Lv13, Lv14, Lv15, Lv16, Lv17, Lv18, Lv19,
Lv20, Lv21, Lv22, Lv23, Lv24, Lv25, Lv26, Lv27, Lv28, Lv29,
Lv30, Lv31, Lv32, Lv33, Lv34, Lv35, Lv36, Lv37, Lv38, Lv39,
Lv40, Lv41, Lv42, Lv43, Lv44, Lv45, Lv46, Lv47, Lv48, Lv49,
Lv50, Lv51, Lv52, Lv53, Lv54, Lv55, Lv56, Lv57, Lv58, Lv59,
Lv60
};
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,7 @@
namespace SepCore.Definition
{
public sealed partial class LevelUpRewardConfig
{
public string IconAssetName => $"levelupreward_{(Id >= 1000 ? Id - 900 : Id)}_icon";
}
}
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@@ -0,0 +1,8 @@
namespace SepCore.Definition
{
public sealed partial class PropConfig
{
public string Title => Name;
public string IconAssetName => $"prop_{(Id >= 1000 ? Id - 900 : Id)}_icon";
}
}
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@@ -0,0 +1,10 @@
namespace SepCore.Definition
{
public sealed partial class RoleConfig
{
public int Id => Name == "老人" ? 102 : 101;
public string RoleName => Name;
public string IconName => $"role_{Id}_icon";
public int WeaponCapacity => 6;
}
}
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@@ -0,0 +1,10 @@
namespace SepCore.Definition
{
public sealed partial class WeaponConfig
{
/// <summary>
/// 图标资源名称(映射 weapon_1_icon ~ weapon_5_icon)。
/// </summary>
public string IconAssetName => $"weapon_{(Id >= 1000 ? Id % 1000 : Id)}_icon";
}
}
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