迁移数据表到 Luban,移除 JsonNet、EnumUtility
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@@ -1,42 +0,0 @@
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using System;
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using SepCore.Definition;
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using SepCore.CustomUtility;
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using UnityGameFramework.Runtime;
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namespace SepCore.Definition
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{
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public class StatModifier
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{
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public StatType StatType;
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public float Value;
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public bool IsPercent;
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public static StatModifier StringToModifier(string input)
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{
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if (string.IsNullOrEmpty(input))
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{
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Log.Warning("Invalid modifier: {0}", input);
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return null;
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}
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if (!input.StartsWith('[') || !input.EndsWith(']'))
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{
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throw new ArgumentException("Input must be enclosed in square brackets.");
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}
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string inner = input.Substring(1, input.Length - 2);
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// 如果是空列表 "[]"
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if (inner.Length == 0) return null;
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string[] property = inner.Split(",");
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int propertyIndex = 0;
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return new StatModifier
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{
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StatType = EnumUtility<StatType>.Get(property[propertyIndex++]),
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Value = float.Parse(property[propertyIndex++]),
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IsPercent = bool.Parse(property[propertyIndex++])
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};
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}
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}
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}
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