迁移数据表到 Luban,移除 JsonNet、EnumUtility

This commit is contained in:
2026-09-13 14:08:14 +08:00
parent 4003b3aaba
commit de53890de6
607 changed files with 18515 additions and 3257 deletions
@@ -0,0 +1,65 @@
using System;
using UnityEngine;
namespace SepCore.Entity
{
[Serializable]
public abstract class EntityDataBase
{
[SerializeField] private string m_AssetName = string.Empty;
[SerializeField] private int _id = 0;
[SerializeField] private int _typeId = 0;
[SerializeField] private Vector3 _position = Vector3.zero;
[SerializeField] private Quaternion _rotation = Quaternion.identity;
public EntityDataBase(string assetName, int entityId)
{
m_AssetName = assetName;
_id = entityId;
}
public EntityDataBase(int entityId, int typeId)
{
m_AssetName = typeId.ToString();
_id = entityId;
_typeId = typeId;
}
/// <summary>
/// 实体资源名称。
/// </summary>
public string AssetName => m_AssetName;
/// <summary>
/// 实体编号。
/// </summary>
public int Id => _id;
/// <summary>
/// 实体类型编号(向后兼容)。
/// </summary>
public int TypeId => _typeId;
/// <summary>
/// 实体位置。
/// </summary>
public Vector3 Position
{
get => _position;
set => _position = value;
}
/// <summary>
/// 实体朝向。
/// </summary>
public Quaternion Rotation
{
get => _rotation;
set => _rotation = value;
}
}
}