迁移数据表到 Luban,移除 JsonNet、EnumUtility
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@@ -0,0 +1,55 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace SepCore.Definition
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{
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public sealed partial class EntityConfig : Luban.BeanBase
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{
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public EntityConfig(ByteBuf _buf)
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{
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AssetName = _buf.ReadString();
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PrefabPath = _buf.ReadString();
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}
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public static EntityConfig DeserializeEntityConfig(ByteBuf _buf)
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{
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return new EntityConfig(_buf);
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}
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/// <summary>
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/// 资源名称
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/// </summary>
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public readonly string AssetName;
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/// <summary>
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/// 资源路径(相较于Assets/GameMain/Entities)
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/// </summary>
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public readonly string PrefabPath;
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public const int __ID__ = 436072741;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "assetName:" + AssetName + ","
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+ "prefabPath:" + PrefabPath + ","
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+ "}";
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}
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}
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}
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