迁移数据表到 Luban,移除 JsonNet、EnumUtility

This commit is contained in:
2026-09-13 14:08:14 +08:00
parent 4003b3aaba
commit de53890de6
607 changed files with 18515 additions and 3257 deletions
@@ -10,7 +10,7 @@ namespace SepCore.UI
[SerializeField] private Image _icon;
public void OnInit(Sprite sprite, ItemRarity rarity)
public void OnInit(Sprite sprite, Rarity rarity)
{
SetIcon(sprite);
SetRarity(rarity);
@@ -21,15 +21,15 @@ namespace SepCore.UI
_icon.sprite = sprite;
}
public void SetRarity(ItemRarity rarity)
public void SetRarity(Rarity rarity)
{
_board.color = rarity switch
{
ItemRarity.White => Color.white,
ItemRarity.Green => Color.green,
ItemRarity.Blue => Color.blue,
ItemRarity.Purple => Color.magenta,
ItemRarity.Red => Color.red,
Rarity.White => Color.white,
Rarity.Green => Color.green,
Rarity.Blue => Color.blue,
Rarity.Purple => Color.magenta,
Rarity.Red => Color.red,
_ => Color.clear,
};
}
@@ -37,7 +37,7 @@ namespace SepCore.UI
public void OnReset()
{
SetIcon(null);
SetRarity(ItemRarity.None);
SetRarity(Rarity.None);
}
}
}
}
@@ -10,7 +10,7 @@ namespace SepCore.UI
public string IconAssetName;
public string Title;
public ItemType ItemType;
public ItemRarity Rarity;
public Rarity Rarity;
public string Description;
public int Price;
public Vector3 TargetPos;
@@ -22,7 +22,7 @@ namespace SepCore.UI
IconAssetName = string.Empty;
Title = string.Empty;
ItemType = ItemType.None;
Rarity = ItemRarity.White;
Rarity = Rarity.White;
Description = string.Empty;
Price = 0;
TargetPos = Vector3.zero;
@@ -57,7 +57,7 @@ namespace SepCore.UI
{
Title = reward.Title,
Icon = null,
ItemRarity = reward.Rarity,
Rarity = reward.Rarity,
Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
IconAssetName = reward.IconAssetName
});
@@ -31,7 +31,7 @@ namespace SepCore.UI
if (_titleText != null) _titleText.text = context.Title;
if (_descriptionText != null) _descriptionText.text = context.Description;
if (_iconArea != null) _iconArea.OnInit(context.Icon, context.ItemRarity);
if (_iconArea != null) _iconArea.OnInit(context.Icon, context.Rarity);
LoadIcon(_context.IconAssetName).Forget();
}
@@ -7,7 +7,7 @@ namespace SepCore.UI
{
public string Title;
public Sprite Icon;
public ItemRarity ItemRarity;
public Rarity Rarity;
public string Description;
public string IconAssetName;
}
@@ -5,13 +5,13 @@ namespace SepCore.UI
public class DisplayItemContext : UIContext
{
public string IconAssetName;
public ItemRarity Rarity;
public Rarity Rarity;
public bool IsWeapon;
public DisplayItemContext()
{
IconAssetName = string.Empty;
Rarity = ItemRarity.None;
Rarity = Rarity.None;
IsWeapon = false;
}
@@ -1,7 +1,7 @@
using Cysharp.Threading.Tasks;
using SepCore.CustomUtility;
using SepCore.DataTable;
using SepCore.Definition;
using SepCore.Entity;
using UnityEngine;
namespace SepCore.UI
@@ -9,7 +9,7 @@ namespace SepCore.UI
public class GoodsItemContext : UIContext
{
public string Title;
public ItemRarity Rarity;
public Rarity Rarity;
public Sprite Icon;
public ItemType ItemType;
public string Description;
@@ -19,35 +19,50 @@ namespace SepCore.UI
{
Title = string.Empty;
Description = string.Empty;
Rarity = ItemRarity.White;
Rarity = Rarity.White;
Price = 0;
Icon = null;
ItemType = ItemType.None;
ItemType = ItemType.Weapon;
}
public GoodsItemContext(GoodsItemRawData rawData)
public GoodsItemContext(GoodsItemRawData rawData)
{
if (rawData == null)
{
Title = string.Empty;
Description = string.Empty;
Rarity = Rarity.White;
Price = 0;
Icon = null;
ItemType = ItemType.Weapon;
return;
}
Price = rawData.Price;
Rarity = rawData.Rarity;
ItemType = rawData.ItemType;
if (ItemType == ItemType.None)
if (rawData.DataRow == null)
{
Description = string.Empty;
Icon = null;
Title = string.Empty;
}
else if (ItemType == ItemType.Weapon)
{
var weapon = (DRWeapon)rawData.DataRow;
Title = weapon.Title;
Description = ItemDescUtility.CreateWeaponDescription(weapon);
if (rawData.DataRow is WeaponConfig weaponConfig)
{
Title = weaponConfig.Name;
Description = ItemDescUtility.CreateWeaponDescription(weaponConfig);
}
else if (rawData.DataRow is WeaponData weaponData)
{
Title = weaponData.Title;
Description = ItemDescUtility.CreateWeaponDescription(weaponData);
}
}
else
{
var prop = (DRProp)rawData.DataRow;
var prop = (PropConfig)rawData.DataRow;
Title = prop.Title;
Description = ItemDescUtility.CreatePropDescription(prop.Modifiers);
}
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.DataTable;
using SepCore.Definition;
using SepCore.Entity;
using SepCore.Entity.Weapon;
using UnityGameFramework.Runtime;
@@ -109,7 +109,7 @@ namespace SepCore.UI
private static DisplayItemContext BuildPropItem(PropItem propItem)
{
string iconAssetName = null;
ItemRarity rarity = ItemRarity.None;
Rarity rarity = Rarity.None;
if (propItem != null)
{
@@ -128,7 +128,7 @@ namespace SepCore.UI
private static DisplayItemContext BuildWeaponItem(WeaponBase weaponBase)
{
string iconAssetName = null;
ItemRarity rarity = ItemRarity.None;
Rarity rarity = Rarity.None;
if (weaponBase != null && weaponBase.WeaponData != null)
{
@@ -164,8 +164,13 @@ namespace SepCore.UI
var context = new GoodsItemContext(rawData);
context.Icon = context.ItemType switch
{
ItemType.Weapon => await GameEntry.SpriteCache.GetSprite(((DRWeapon)rawData.DataRow).IconAssetName),
ItemType.Prop => await GameEntry.SpriteCache.GetSprite(((DRProp)rawData.DataRow).IconAssetName),
ItemType.Weapon => await GameEntry.SpriteCache.GetSprite(rawData.DataRow switch
{
WeaponConfig weaponConfig => weaponConfig.IconAssetName,
WeaponData weaponData => weaponData.IconAssetName,
_ => string.Empty
}),
ItemType.Prop => await GameEntry.SpriteCache.GetSprite(((PropConfig)rawData.DataRow).IconAssetName),
_ => null
};
return context;
@@ -7,7 +7,8 @@
"GUID:363c5eb08ff8e6a439b85e37b8c20d96",
"GUID:47a82ffa13c291447ab895cd0bc251cd",
"GUID:436e23dbdc31e7d4fb5c3f804548b2df",
"GUID:d54b9488b03814a44ab937f0aeb738b1"
"GUID:d54b9488b03814a44ab937f0aeb738b1",
"GUID:3bb549212964b4192b427888ac9382e7"
],
"includePlatforms": [],
"excludePlatforms": [],
@@ -1,29 +1,22 @@
using System;
using System.Collections.Generic;
using System.Text;
using SepCore.DataTable;
using SepCore.Definition;
using SepCore.Entity;
using SepCore.Entity.Weapon;
using System;
using UnityGameFramework.Runtime;
namespace SepCore.CustomUtility
{
public static class ItemDescUtility
{
private static readonly Dictionary<string, string> _paramsDict = new(StringComparer.OrdinalIgnoreCase)
private static readonly Dictionary<ParamType, string> _paramTypeNames = new()
{
{"hitHalfWidth", "横向半宽"},
{"hitRadius", "攻击半宽"},
{"hitHeight", "判定高度"},
{"hitCenterYOffset", "判定高度偏移"},
{"sectorAngle", "攻击角度"},
{"pierceLength", "前戳距离"},
{"thrustDistance", "前戳距离(旧)"},
{"forwardOffset", "前置偏移"},
{"rotateSpeed", "转向速度"},
{"attackDuration", "突刺时长"},
{"returnDuration", "收枪时长"}
{ ParamType.HitRadius, "攻击半宽" },
{ ParamType.SectorAngle, "攻击角度" },
{ ParamType.HitHalfWidth, "横向半宽" },
{ ParamType.PierceLength, "前戳距离" },
{ ParamType.HitHeight, "判定高度" },
};
private static readonly string[] _statTypeNames =
@@ -39,30 +32,43 @@ namespace SepCore.CustomUtility
"闪避",
"金币/经验吸收范围"
};
public static string Describe(StatModifier modifier)
public static string Describe(modifier modifier)
{
if (modifier == null)
{
return string.Empty;
}
string name = _statTypeNames[(int)modifier.StatType];
string name = _statTypeNames[(int)modifier.Key];
string colorTag = modifier.Value > 0 ? "green" : "red";
string suffix = modifier.IsPercent ? "%" : string.Empty;
float displayValue = modifier.IsPercent ? modifier.Value * 100 : modifier.Value;
return $"{name}: <color={colorTag}>+{displayValue}{suffix}</color>";
}
float displayValue;
if (modifier.IsPercent)
{
displayValue = modifier.Value / 10f;
}
else if (modifier.Key == StatType.MovementSpeed)
{
displayValue = modifier.Value / 1000f;
}
else
{
displayValue = modifier.Value;
}
public static string CreatePropDescription(StatModifier[] modifiers)
return $"{name}: <color={colorTag}>+{displayValue:0.##}{suffix}</color>";
}
public static string CreatePropDescription(IEnumerable<modifier> modifiers)
{
if (modifiers == null || modifiers.Length == 0)
if (modifiers == null)
{
return null;
}
StringBuilder sb = new StringBuilder();
foreach (StatModifier modifier in modifiers)
foreach (modifier modifier in modifiers)
{
sb.Append(Describe(modifier));
sb.Append('\n');
@@ -71,15 +77,15 @@ namespace SepCore.CustomUtility
return sb.ToString();
}
public static string CreateWeaponDescription(DRWeapon drWeapon)
public static string CreateWeaponDescription(WeaponConfig weaponConfig)
{
if (drWeapon == null)
if (weaponConfig == null)
{
return null;
}
return CreateWeaponDescription(drWeapon.Attack, drWeapon.Cooldown, drWeapon.AttackRange, drWeapon.Modifiers,
drWeapon.Pramas);
return CreateWeaponDescription(weaponConfig.Attack, weaponConfig.Cooldown / 1000f,
weaponConfig.AttackRange / 1000f, weaponConfig.Modifiers, weaponConfig.Parameters);
}
public static string CreateWeaponDescription(WeaponBase weapon)
@@ -100,7 +106,7 @@ namespace SepCore.CustomUtility
}
return CreateWeaponDescription(weaponData.Attack, weaponData.Cooldown,
weaponData.AttackRange, weaponData.Modifiers, weaponData.Params);
weaponData.AttackRange, weaponData.Modifiers, weaponData.Parameters);
}
public static string CreatePropDescription(PropItem prop)
@@ -114,7 +120,7 @@ namespace SepCore.CustomUtility
}
private static string CreateWeaponDescription(int attack, float cooldown, float attackRange,
StatModifier[] modifiers, Dictionary<string, string> @params)
IEnumerable<modifier> modifiers, IReadOnlyDictionary<ParamType, int> parameters)
{
StringBuilder sb = new StringBuilder();
sb.AppendLine($"攻击: {attack}");
@@ -127,19 +133,23 @@ namespace SepCore.CustomUtility
sb.Append(modifiersDesc);
}
if (@params == null || @params.Count == 0)
if (parameters == null || parameters.Count == 0)
{
return sb.ToString();
}
foreach (var kvp in @params)
foreach (var kvp in parameters)
{
if (!_paramsDict.TryGetValue(kvp.Key, out string value))
if (!_paramTypeNames.TryGetValue(kvp.Key, out string paramName))
{
value = kvp.Key;
Log.Warning($"{kvp.Key} is not defined.");
paramName = kvp.Key.ToString();
}
sb.AppendLine($"{value}: {kvp.Value}");
string valStr = kvp.Key == ParamType.SectorAngle
? kvp.Value.ToString()
: (kvp.Value / 1000f).ToString("0.##");
sb.AppendLine($"{paramName}: {valStr}");
}
return sb.ToString();