迁移数据表到 Luban,移除 JsonNet、EnumUtility

This commit is contained in:
2026-09-13 14:08:14 +08:00
parent 4003b3aaba
commit de53890de6
607 changed files with 18515 additions and 3257 deletions
@@ -10,7 +10,7 @@ namespace SepCore.UI
public string IconAssetName;
public string Title;
public ItemType ItemType;
public ItemRarity Rarity;
public Rarity Rarity;
public string Description;
public int Price;
public Vector3 TargetPos;
@@ -22,7 +22,7 @@ namespace SepCore.UI
IconAssetName = string.Empty;
Title = string.Empty;
ItemType = ItemType.None;
Rarity = ItemRarity.White;
Rarity = Rarity.White;
Description = string.Empty;
Price = 0;
TargetPos = Vector3.zero;
@@ -57,7 +57,7 @@ namespace SepCore.UI
{
Title = reward.Title,
Icon = null,
ItemRarity = reward.Rarity,
Rarity = reward.Rarity,
Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
IconAssetName = reward.IconAssetName
});
@@ -31,7 +31,7 @@ namespace SepCore.UI
if (_titleText != null) _titleText.text = context.Title;
if (_descriptionText != null) _descriptionText.text = context.Description;
if (_iconArea != null) _iconArea.OnInit(context.Icon, context.ItemRarity);
if (_iconArea != null) _iconArea.OnInit(context.Icon, context.Rarity);
LoadIcon(_context.IconAssetName).Forget();
}
@@ -7,7 +7,7 @@ namespace SepCore.UI
{
public string Title;
public Sprite Icon;
public ItemRarity ItemRarity;
public Rarity Rarity;
public string Description;
public string IconAssetName;
}
@@ -5,13 +5,13 @@ namespace SepCore.UI
public class DisplayItemContext : UIContext
{
public string IconAssetName;
public ItemRarity Rarity;
public Rarity Rarity;
public bool IsWeapon;
public DisplayItemContext()
{
IconAssetName = string.Empty;
Rarity = ItemRarity.None;
Rarity = Rarity.None;
IsWeapon = false;
}
@@ -1,7 +1,7 @@
using Cysharp.Threading.Tasks;
using SepCore.CustomUtility;
using SepCore.DataTable;
using SepCore.Definition;
using SepCore.Entity;
using UnityEngine;
namespace SepCore.UI
@@ -9,7 +9,7 @@ namespace SepCore.UI
public class GoodsItemContext : UIContext
{
public string Title;
public ItemRarity Rarity;
public Rarity Rarity;
public Sprite Icon;
public ItemType ItemType;
public string Description;
@@ -19,35 +19,50 @@ namespace SepCore.UI
{
Title = string.Empty;
Description = string.Empty;
Rarity = ItemRarity.White;
Rarity = Rarity.White;
Price = 0;
Icon = null;
ItemType = ItemType.None;
ItemType = ItemType.Weapon;
}
public GoodsItemContext(GoodsItemRawData rawData)
public GoodsItemContext(GoodsItemRawData rawData)
{
if (rawData == null)
{
Title = string.Empty;
Description = string.Empty;
Rarity = Rarity.White;
Price = 0;
Icon = null;
ItemType = ItemType.Weapon;
return;
}
Price = rawData.Price;
Rarity = rawData.Rarity;
ItemType = rawData.ItemType;
if (ItemType == ItemType.None)
if (rawData.DataRow == null)
{
Description = string.Empty;
Icon = null;
Title = string.Empty;
}
else if (ItemType == ItemType.Weapon)
{
var weapon = (DRWeapon)rawData.DataRow;
Title = weapon.Title;
Description = ItemDescUtility.CreateWeaponDescription(weapon);
if (rawData.DataRow is WeaponConfig weaponConfig)
{
Title = weaponConfig.Name;
Description = ItemDescUtility.CreateWeaponDescription(weaponConfig);
}
else if (rawData.DataRow is WeaponData weaponData)
{
Title = weaponData.Title;
Description = ItemDescUtility.CreateWeaponDescription(weaponData);
}
}
else
{
var prop = (DRProp)rawData.DataRow;
var prop = (PropConfig)rawData.DataRow;
Title = prop.Title;
Description = ItemDescUtility.CreatePropDescription(prop.Modifiers);
}
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.DataTable;
using SepCore.Definition;
using SepCore.Entity;
using SepCore.Entity.Weapon;
using UnityGameFramework.Runtime;
@@ -109,7 +109,7 @@ namespace SepCore.UI
private static DisplayItemContext BuildPropItem(PropItem propItem)
{
string iconAssetName = null;
ItemRarity rarity = ItemRarity.None;
Rarity rarity = Rarity.None;
if (propItem != null)
{
@@ -128,7 +128,7 @@ namespace SepCore.UI
private static DisplayItemContext BuildWeaponItem(WeaponBase weaponBase)
{
string iconAssetName = null;
ItemRarity rarity = ItemRarity.None;
Rarity rarity = Rarity.None;
if (weaponBase != null && weaponBase.WeaponData != null)
{
@@ -164,8 +164,13 @@ namespace SepCore.UI
var context = new GoodsItemContext(rawData);
context.Icon = context.ItemType switch
{
ItemType.Weapon => await GameEntry.SpriteCache.GetSprite(((DRWeapon)rawData.DataRow).IconAssetName),
ItemType.Prop => await GameEntry.SpriteCache.GetSprite(((DRProp)rawData.DataRow).IconAssetName),
ItemType.Weapon => await GameEntry.SpriteCache.GetSprite(rawData.DataRow switch
{
WeaponConfig weaponConfig => weaponConfig.IconAssetName,
WeaponData weaponData => weaponData.IconAssetName,
_ => string.Empty
}),
ItemType.Prop => await GameEntry.SpriteCache.GetSprite(((PropConfig)rawData.DataRow).IconAssetName),
_ => null
};
return context;