迁移数据表到 Luban,移除 JsonNet、EnumUtility

This commit is contained in:
2026-09-13 14:08:14 +08:00
parent 4003b3aaba
commit de53890de6
607 changed files with 18515 additions and 3257 deletions
@@ -1,4 +1,5 @@
using SepCore.BuiltinData;
using SepCore.BuiltinData;
using SepCore.CustomComponent;
using SepCore.DamageText;
using SepCore.EnemyManager;
using SepCore.HPBar;
@@ -16,6 +17,8 @@ public partial class GameEntry
{
public static BuiltinDataComponent BuiltinData { get; private set; }
public static LubanComponent Luban { get; private set; }
public static HPBarComponent HPBar { get; private set; }
public static DamageTextComponent DamageText { get; private set; }
@@ -37,6 +40,7 @@ public partial class GameEntry
private static void InitCustomComponents()
{
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
Luban = UnityGameFramework.Runtime.GameEntry.GetComponent<LubanComponent>();
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent<HPBarComponent>();
DamageText = UnityGameFramework.Runtime.GameEntry.GetComponent<DamageTextComponent>();
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent<EnemyManagerComponent>();