迁移数据表到 Luban,移除 JsonNet、EnumUtility
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using SepCore.BuiltinData;
|
||||
using SepCore.BuiltinData;
|
||||
using SepCore.CustomComponent;
|
||||
using SepCore.DamageText;
|
||||
using SepCore.EnemyManager;
|
||||
using SepCore.HPBar;
|
||||
@@ -16,6 +17,8 @@ public partial class GameEntry
|
||||
{
|
||||
public static BuiltinDataComponent BuiltinData { get; private set; }
|
||||
|
||||
public static LubanComponent Luban { get; private set; }
|
||||
|
||||
public static HPBarComponent HPBar { get; private set; }
|
||||
|
||||
public static DamageTextComponent DamageText { get; private set; }
|
||||
@@ -37,6 +40,7 @@ public partial class GameEntry
|
||||
private static void InitCustomComponents()
|
||||
{
|
||||
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
|
||||
Luban = UnityGameFramework.Runtime.GameEntry.GetComponent<LubanComponent>();
|
||||
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent<HPBarComponent>();
|
||||
DamageText = UnityGameFramework.Runtime.GameEntry.GetComponent<DamageTextComponent>();
|
||||
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent<EnemyManagerComponent>();
|
||||
|
||||
Reference in New Issue
Block a user