迁移数据表到 Luban,移除 JsonNet、EnumUtility
This commit is contained in:
@@ -1,64 +0,0 @@
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using System;
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using Cysharp.Threading.Tasks;
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using GameFramework;
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using GameFramework.DataTable;
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using SepCore.DataTable;
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using UnityGameFramework.Runtime;
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namespace SepCore.AsyncTask
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{
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/// <summary>
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/// DataTable 异步扩展方法
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/// </summary>
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public static class DataTableAsyncExtension
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{
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/// <summary>
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/// 异步加载数据表
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/// </summary>
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/// <param name="dataTableComponent">数据表组件</param>
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/// <param name="dataTableAssetName">数据表资源名称</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>加载成功事件</returns>
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public static UniTask<LoadDataTableSuccessEventArgs> LoadDataTableAsync(this DataTableComponent dataTableComponent,
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string dataTableAssetName,
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object userData = null,
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float timeout = 30f)
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{
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UniTask<LoadDataTableSuccessEventArgs> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<LoadDataTableSuccessEventArgs, LoadDataTableFailureEventArgs>(
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LoadDataTableSuccessEventArgs.EventId,
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LoadDataTableFailureEventArgs.EventId,
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successArgs => successArgs.DataTableAssetName == dataTableAssetName && ReferenceEquals(successArgs.UserData, userData),
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failureArgs => failureArgs.DataTableAssetName == dataTableAssetName && ReferenceEquals(failureArgs.UserData, userData),
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timeout
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);
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string dataTableName = System.IO.Path.GetFileNameWithoutExtension(dataTableAssetName);
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dataTableComponent.LoadDataTable(dataTableName, dataTableAssetName, userData);
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return waitTask;
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}
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/// <summary>
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/// 异步加载数据表(泛型版本)
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/// </summary>
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/// <typeparam name="T">数据行类型</typeparam>
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/// <param name="dataTableComponent">数据表组件</param>
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/// <param name="dataTableAssetName">数据表资源名称</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>加载的数据表</returns>
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public static UniTask<IDataTable<T>> LoadDataTableAsync<T>(this DataTableComponent dataTableComponent,
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string dataTableAssetName,
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object userData = null,
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float timeout = 30f) where T : IDataRow
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{
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return LoadDataTableAsync(dataTableComponent, dataTableAssetName, userData, timeout)
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.ContinueWith(successArgs =>
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{
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// 获取数据表名称(去掉路径和扩展名)
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string dataTableName = System.IO.Path.GetFileNameWithoutExtension(dataTableAssetName);
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return dataTableComponent.GetDataTable<T>(dataTableName);
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});
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}
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}
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}
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-11
@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: fd425f3318ddacb44a9c9468dcd434bf
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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+14
-32
@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using SepCore.CustomUtility;
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using SepCore.DataTable;
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using SepCore.Definition;
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using SepCore.Entity;
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using SepCore.Entity.Weapon;
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@@ -22,7 +21,6 @@ namespace SepCore.AsyncTask
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private const string EntityNamespace = "SepCore.Entity.";
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private static readonly Dictionary<string, Type> _typeDict = new();
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private static readonly Dictionary<int, string> _assetNameDict = new();
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/// <summary>
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/// 异步显示实体
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@@ -171,15 +169,16 @@ namespace SepCore.AsyncTask
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}
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Type enemyType = TryGetType(data.EnemyType.ToString());
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string assetName = TryGetAssetName(data.EntityTypeId);
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if (enemyType == null || string.IsNullOrEmpty(assetName))
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EntityConfig entityConfig = GameEntry.Luban.Get<EntityConfig>(data.AssetName);
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if (enemyType == null || entityConfig == null)
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{
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Log.Warning("Can not load enemy logic type or entity config for assetName '{0}'.", data.AssetName);
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return UniTask.FromResult<EnemyBase>(null);
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}
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return entityComponent
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.ShowEntityAsync(data.Id, enemyType, AssetUtility.GetEntityAsset(assetName), "Enemy",
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Constant.AssetPriority.BulletAsset, data, timeout, cancellationToken)
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.ShowEntityAsync(data.Id, enemyType, AssetUtility.GetEntityAsset(entityConfig.PrefabPath), "Enemy",
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Constant.AssetPriority.EnemyAsset, data, timeout, cancellationToken)
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.ContinueWith(entity => entity?.Logic as EnemyBase);
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}
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@@ -198,15 +197,16 @@ namespace SepCore.AsyncTask
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}
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Type weaponType = TryGetType("Weapon." + data.WeaponType);
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string assetName = TryGetAssetName(data.EntityTypeId);
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if (weaponType == null || string.IsNullOrEmpty(assetName))
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EntityConfig entityConfig = GameEntry.Luban.Get<EntityConfig>(data.AssetName);
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if (weaponType == null || entityConfig == null)
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{
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Log.Warning("Can not load weapon logic type or entity config for assetName '{0}'.", data.AssetName);
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return UniTask.FromResult<WeaponBase>(null);
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}
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return entityComponent
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.ShowEntityAsync(data.Id, weaponType, AssetUtility.GetEntityAsset(assetName), "Weapon",
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Constant.AssetPriority.BulletAsset, data, timeout, cancellationToken)
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.ShowEntityAsync(data.Id, weaponType, AssetUtility.GetEntityAsset(entityConfig.PrefabPath), "Weapon",
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Constant.AssetPriority.WeaponAsset, data, timeout, cancellationToken)
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.ContinueWith(entity => entity?.Logic as WeaponBase);
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}
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@@ -304,14 +304,14 @@ namespace SepCore.AsyncTask
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return UniTask.FromResult<T>(null);
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}
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DREntity drEntity = GameEntry.DataTable.GetDataTableRow<DREntity>(data.TypeId);
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if (drEntity == null)
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EntityConfig entityConfig = GameEntry.Luban.Get<EntityConfig>(data.AssetName);
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if (entityConfig == null)
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{
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Log.Warning("Can not load entity id '{0}' from data table.", data.TypeId.ToString());
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Log.Warning("Can not load entity assetName '{0}' from data table.", data.AssetName);
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return UniTask.FromResult<T>(null);
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}
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return entityComponent.ShowEntityAsync<T>(data.Id, AssetUtility.GetEntityAsset(drEntity.AssetName),
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return entityComponent.ShowEntityAsync<T>(data.Id, AssetUtility.GetEntityAsset(entityConfig.PrefabPath),
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entityGroupName, priority, data, timeout, cancellationToken);
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}
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@@ -332,23 +332,5 @@ namespace SepCore.AsyncTask
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return type;
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}
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private static string TryGetAssetName(int entityId)
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{
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if (!_assetNameDict.TryGetValue(entityId, out string assetName))
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{
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DREntity drEntity = GameEntry.DataTable.GetDataTableRow<DREntity>(entityId);
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if (drEntity == null)
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{
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Log.Warning("Can not load entity id '{0}' from data table.", entityId.ToString());
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return null;
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}
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assetName = drEntity.AssetName;
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_assetNameDict.Add(entityId, assetName);
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}
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return assetName;
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}
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}
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}
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@@ -1,9 +1,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using SepCore.Definition;
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using SepCore.Entity;
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using UnityGameFramework.Runtime;
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using SepCore.DataTable;
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using SepCore.CustomUtility;
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namespace SepCore.Entity
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@@ -11,15 +9,14 @@ namespace SepCore.Entity
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public static class EntityExtension
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{
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private static int s_SerialId = -10;
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private static int _serialId = 0;
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private const string EntityNamespace = "SepCore.Entity.";
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private static readonly Dictionary<string, Type> _typeDict;
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private static readonly Dictionary<int, string> _assetNameDict;
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static EntityExtension()
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{
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_typeDict = new Dictionary<string, Type>();
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_assetNameDict = new Dictionary<int, string>();
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}
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public static EntityBase GetGameEntity(this EntityComponent entityComponent, int entityId)
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@@ -44,6 +41,26 @@ namespace SepCore.Entity
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entityComponent.AttachEntity(entityBase.Entity, ownerId, parentTransformPath, userData);
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}
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public static void ShowEntity<T>(this EntityComponent entityComponent, EntityDataBase data, string group,
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int priority) where T : EntityBase
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{
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if (data == null)
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{
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Log.Warning("Data is invalid.");
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return;
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}
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EntityConfig entityConfig = GameEntry.Luban.Get<EntityConfig>(data.AssetName);
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if (entityConfig == null)
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{
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Log.Warning("Can not load entity assetName '{0}' from data table.", data.AssetName);
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return;
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}
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entityComponent.ShowEntity(data.Id, typeof(T), AssetUtility.GetEntityAsset(entityConfig.PrefabPath), group,
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priority, data);
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}
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public static void ShowPlayer(this EntityComponent entityComponent, PlayerData data)
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{
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entityComponent.ShowEntity(typeof(Player), "Player", Constant.AssetPriority.PlayerAsset, data);
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@@ -58,15 +75,7 @@ namespace SepCore.Entity
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}
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var enemyType = TryGetType(data.EnemyType.ToString());
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var assetName = TryGetAssetName(data.EntityTypeId);
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entityComponent.ShowEntity(
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entityId: data.Id,
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entityLogicType: enemyType,
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entityAssetName: AssetUtility.GetEntityAsset(assetName),
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entityGroupName: "Enemy",
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priority: Constant.AssetPriority.BulletAsset,
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userData: data);
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entityComponent.ShowEntity(enemyType, "Enemy", Constant.AssetPriority.EnemyAsset, data);
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}
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public static void ShowWeapon(this EntityComponent entityComponent, WeaponData data)
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@@ -78,37 +87,9 @@ namespace SepCore.Entity
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}
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var weaponType = TryGetType("Weapon." + data.WeaponType);
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var assetName = TryGetAssetName(data.EntityTypeId);
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entityComponent.ShowEntity(
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entityId: data.Id,
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entityLogicType: weaponType,
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entityAssetName: AssetUtility.GetEntityAsset(assetName),
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entityGroupName: "Weapon",
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priority: Constant.AssetPriority.BulletAsset,
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userData: data);
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entityComponent.ShowEntity(weaponType, "Weapon", Constant.AssetPriority.WeaponAsset, data);
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}
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// public static void ShowBullet(this EntityComponent entityComponent, BulletData data)
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// {
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// if (data == null)
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// {
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// Log.Warning("Bullet data is invalid.");
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// return;
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// }
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//
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// var bulletType = TryGetType(data.BulletType.ToString());
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// string assetName = TryGetAssetName(data.EntityTypeId);
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//
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// entityComponent.ShowEntity(
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// entityId: data.Id,
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// entityLogicType: bulletType,
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// entityAssetName: AssetUtility.GetEntityAsset(assetName),
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// entityGroupName: "Bullet",
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// priority: Constant.AssetPriority.BulletAsset,
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// userData: data);
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// }
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public static void ShowEffect(this EntityComponent entityComponent, EffectData data)
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{
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entityComponent.ShowEntity(typeof(Effect), "Effect", Constant.AssetPriority.EffectAsset, data);
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@@ -133,14 +114,14 @@ namespace SepCore.Entity
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return;
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}
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DREntity drEntity = GameEntry.DataTable.GetDataTableRow<DREntity>(data.TypeId);
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if (drEntity == null)
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EntityConfig entityConfig = GameEntry.Luban.Get<EntityConfig>(data.AssetName);
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if (entityConfig == null)
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{
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Log.Warning("Can not load entity id '{0}' from data table.", data.TypeId.ToString());
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Log.Warning("Can not load entity assetName '{0}' from data table.", data.AssetName);
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return;
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}
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entityComponent.ShowEntity(data.Id, logicType, AssetUtility.GetEntityAsset(drEntity.AssetName), entityGroup,
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entityComponent.ShowEntity(data.Id, logicType, AssetUtility.GetEntityAsset(entityConfig.PrefabPath), entityGroup,
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priority, data);
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}
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@@ -162,27 +143,14 @@ namespace SepCore.Entity
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return type;
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}
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private static string TryGetAssetName(int entityId)
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{
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if (!_assetNameDict.TryGetValue(entityId, out string assetName))
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{
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DREntity drEntity = GameEntry.DataTable.GetDataTableRow<DREntity>(entityId);
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if (drEntity == null)
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{
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Log.Warning("Can not load bullet entity id '{0}' from data table.", entityId.ToString());
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return null;
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}
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assetName = drEntity.AssetName;
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_assetNameDict.Add(entityId, assetName);
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}
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return assetName;
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}
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public static int NextId(this EntityComponent entityComponent)
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{
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return --s_SerialId;
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}
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public static int SerialId(this EntityComponent entityComponent)
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{
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return ++_serialId;
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}
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}
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}
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@@ -1,8 +1,6 @@
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using GameFramework;
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using SepCore.DataTable;
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using GameFramework;
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using SepCore.Definition;
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using SepCore.Entity;
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using GameFramework.DataTable;
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using GameFramework.Sound;
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using UnityGameFramework.Runtime;
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using SepCore.CustomUtility;
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@@ -18,13 +16,7 @@ namespace SepCore.Sound
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{
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soundComponent.StopMusic();
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IDataTable<DRMusic> dtMusic = GameEntry.DataTable.GetDataTable<DRMusic>();
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DRMusic drMusic = dtMusic.GetDataRow(musicId);
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if (drMusic == null)
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{
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Log.Warning("Can not load music '{0}' from data table.", musicId.ToString());
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return null;
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}
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MusicConfig musicConfig = GameEntry.Luban.Get<MusicConfig>(musicId);
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PlaySoundParams playSoundParams = PlaySoundParams.Create();
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playSoundParams.Priority = 64;
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@@ -32,7 +24,7 @@ namespace SepCore.Sound
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playSoundParams.VolumeInSoundGroup = 1f;
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playSoundParams.FadeInSeconds = FadeVolumeDuration;
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playSoundParams.SpatialBlend = 0f;
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s_MusicSerialId = soundComponent.PlaySound(AssetUtility.GetMusicAsset(drMusic.AssetName), "Music", Constant.AssetPriority.MusicAsset, playSoundParams, null, userData);
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s_MusicSerialId = soundComponent.PlaySound(AssetUtility.GetMusicAsset(musicConfig.AssetName), "Music", Constant.AssetPriority.MusicAsset, playSoundParams, null, userData);
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return s_MusicSerialId;
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}
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@@ -49,38 +41,26 @@ namespace SepCore.Sound
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public static int? PlaySound(this SoundComponent soundComponent, int soundId, EntityBase bindingEntity = null, object userData = null)
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{
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IDataTable<DRSound> dtSound = GameEntry.DataTable.GetDataTable<DRSound>();
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DRSound drSound = dtSound.GetDataRow(soundId);
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if (drSound == null)
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{
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Log.Warning("Can not load sound '{0}' from data table.", soundId.ToString());
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return null;
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}
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SoundConfig soundConfig = GameEntry.Luban.Get<SoundConfig>(soundId);
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PlaySoundParams playSoundParams = PlaySoundParams.Create();
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playSoundParams.Priority = drSound.Priority;
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playSoundParams.Loop = drSound.Loop;
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playSoundParams.VolumeInSoundGroup = drSound.Volume;
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playSoundParams.SpatialBlend = drSound.SpatialBlend;
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return soundComponent.PlaySound(AssetUtility.GetSoundAsset(drSound.AssetName), "Sound", Constant.AssetPriority.SoundAsset, playSoundParams, bindingEntity != null ? bindingEntity.Entity : null, userData);
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playSoundParams.Priority = soundConfig.Priority;
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playSoundParams.Loop = soundConfig.Loop;
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playSoundParams.VolumeInSoundGroup = soundConfig.Volume;
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playSoundParams.SpatialBlend = soundConfig.SpatialBlend;
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return soundComponent.PlaySound(AssetUtility.GetSoundAsset(soundConfig.AssetName), "Sound", Constant.AssetPriority.SoundAsset, playSoundParams, bindingEntity != null ? bindingEntity.Entity : null, userData);
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}
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public static int? PlayUISound(this SoundComponent soundComponent, int uiSoundId, object userData = null)
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{
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IDataTable<DRUISound> dtUISound = GameEntry.DataTable.GetDataTable<DRUISound>();
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DRUISound drUISound = dtUISound.GetDataRow(uiSoundId);
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if (drUISound == null)
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{
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Log.Warning("Can not load UI sound '{0}' from data table.", uiSoundId.ToString());
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return null;
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}
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UISoundConfig uiSoundConfig = GameEntry.Luban.Get<UISoundConfig>(uiSoundId);
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PlaySoundParams playSoundParams = PlaySoundParams.Create();
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playSoundParams.Priority = drUISound.Priority;
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playSoundParams.Priority = uiSoundConfig.Priority;
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playSoundParams.Loop = false;
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playSoundParams.VolumeInSoundGroup = drUISound.Volume;
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playSoundParams.VolumeInSoundGroup = uiSoundConfig.Volume;
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playSoundParams.SpatialBlend = 0f;
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return soundComponent.PlaySound(AssetUtility.GetUISoundAsset(drUISound.AssetName), "UISound", Constant.AssetPriority.UISoundAsset, playSoundParams, userData);
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return soundComponent.PlaySound(AssetUtility.GetUISoundAsset(uiSoundConfig.AssetName), "UISound", Constant.AssetPriority.UISoundAsset, playSoundParams, userData);
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}
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public static bool IsMuted(this SoundComponent soundComponent, string soundGroupName)
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@@ -1,6 +1,4 @@
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using GameFramework.DataTable;
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using GameFramework.UI;
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using SepCore.DataTable;
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using SepCore.Definition;
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using SepCore.CustomUtility;
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using UnityGameFramework.Runtime;
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@@ -16,14 +14,8 @@ namespace SepCore.UI
|
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public static bool HasUIForm(this UIComponent uiComponent, int uiFormId, string uiGroupName = null)
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{
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IDataTable<DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable<DRUIForm>();
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DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId);
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if (drUIForm == null)
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{
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return false;
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}
|
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|
||||
string assetName = AssetUtility.GetUIFormAsset(drUIForm.AssetName);
|
||||
UIFormConfig formConfig = GameEntry.Luban.Get<UIFormConfig>(uiFormId);
|
||||
string assetName = AssetUtility.GetUIFormAsset(formConfig.AssetName);
|
||||
if (string.IsNullOrEmpty(uiGroupName))
|
||||
{
|
||||
return uiComponent.HasUIForm(assetName);
|
||||
@@ -45,14 +37,8 @@ namespace SepCore.UI
|
||||
|
||||
public static UGuiForm GetUIForm(this UIComponent uiComponent, int uiFormId, string uiGroupName = null)
|
||||
{
|
||||
IDataTable<DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable<DRUIForm>();
|
||||
DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId);
|
||||
if (drUIForm == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
string assetName = AssetUtility.GetUIFormAsset(drUIForm.AssetName);
|
||||
UIFormConfig formConfig = GameEntry.Luban.Get<UIFormConfig>(uiFormId);
|
||||
string assetName = AssetUtility.GetUIFormAsset(formConfig.AssetName);
|
||||
UIForm uiForm = null;
|
||||
if (string.IsNullOrEmpty(uiGroupName))
|
||||
{
|
||||
@@ -92,16 +78,9 @@ namespace SepCore.UI
|
||||
|
||||
public static int? OpenUIForm(this UIComponent uiComponent, int uiFormId, object userData = null)
|
||||
{
|
||||
IDataTable<DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable<DRUIForm>();
|
||||
DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId);
|
||||
if (drUIForm == null)
|
||||
{
|
||||
Log.Warning("Can not load UI form '{0}' from data table.", uiFormId.ToString());
|
||||
return null;
|
||||
}
|
||||
|
||||
string assetName = AssetUtility.GetUIFormAsset(drUIForm.AssetName);
|
||||
if (!drUIForm.AllowMultiInstance)
|
||||
UIFormConfig formConfig = GameEntry.Luban.Get<UIFormConfig>(uiFormId);
|
||||
string assetName = AssetUtility.GetUIFormAsset(formConfig.AssetName);
|
||||
if (!formConfig.AllowMultiInstance)
|
||||
{
|
||||
if (uiComponent.IsLoadingUIForm(assetName))
|
||||
{
|
||||
@@ -114,8 +93,8 @@ namespace SepCore.UI
|
||||
}
|
||||
}
|
||||
|
||||
return uiComponent.OpenUIForm(assetName, drUIForm.UIGroupName, Constant.AssetPriority.UIFormAsset,
|
||||
drUIForm.PauseCoveredUIForm, userData);
|
||||
return uiComponent.OpenUIForm(assetName, formConfig.UIGroupName, Constant.AssetPriority.UIFormAsset,
|
||||
formConfig.PauseCoveredUIForm, userData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user