迁移数据表到 Luban,移除 JsonNet、EnumUtility
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@@ -1,64 +0,0 @@
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using System;
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using Cysharp.Threading.Tasks;
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using GameFramework;
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using GameFramework.DataTable;
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using SepCore.DataTable;
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using UnityGameFramework.Runtime;
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namespace SepCore.AsyncTask
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{
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/// <summary>
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/// DataTable 异步扩展方法
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/// </summary>
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public static class DataTableAsyncExtension
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{
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/// <summary>
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/// 异步加载数据表
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/// </summary>
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/// <param name="dataTableComponent">数据表组件</param>
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/// <param name="dataTableAssetName">数据表资源名称</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>加载成功事件</returns>
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public static UniTask<LoadDataTableSuccessEventArgs> LoadDataTableAsync(this DataTableComponent dataTableComponent,
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string dataTableAssetName,
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object userData = null,
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float timeout = 30f)
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{
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UniTask<LoadDataTableSuccessEventArgs> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<LoadDataTableSuccessEventArgs, LoadDataTableFailureEventArgs>(
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LoadDataTableSuccessEventArgs.EventId,
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LoadDataTableFailureEventArgs.EventId,
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successArgs => successArgs.DataTableAssetName == dataTableAssetName && ReferenceEquals(successArgs.UserData, userData),
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failureArgs => failureArgs.DataTableAssetName == dataTableAssetName && ReferenceEquals(failureArgs.UserData, userData),
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timeout
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);
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string dataTableName = System.IO.Path.GetFileNameWithoutExtension(dataTableAssetName);
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dataTableComponent.LoadDataTable(dataTableName, dataTableAssetName, userData);
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return waitTask;
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}
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/// <summary>
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/// 异步加载数据表(泛型版本)
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/// </summary>
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/// <typeparam name="T">数据行类型</typeparam>
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/// <param name="dataTableComponent">数据表组件</param>
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/// <param name="dataTableAssetName">数据表资源名称</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>加载的数据表</returns>
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public static UniTask<IDataTable<T>> LoadDataTableAsync<T>(this DataTableComponent dataTableComponent,
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string dataTableAssetName,
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object userData = null,
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float timeout = 30f) where T : IDataRow
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{
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return LoadDataTableAsync(dataTableComponent, dataTableAssetName, userData, timeout)
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.ContinueWith(successArgs =>
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{
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// 获取数据表名称(去掉路径和扩展名)
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string dataTableName = System.IO.Path.GetFileNameWithoutExtension(dataTableAssetName);
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return dataTableComponent.GetDataTable<T>(dataTableName);
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});
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}
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}
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}
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-11
@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: fd425f3318ddacb44a9c9468dcd434bf
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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+14
-32
@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using SepCore.CustomUtility;
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using SepCore.DataTable;
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using SepCore.Definition;
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using SepCore.Entity;
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using SepCore.Entity.Weapon;
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@@ -22,7 +21,6 @@ namespace SepCore.AsyncTask
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private const string EntityNamespace = "SepCore.Entity.";
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private static readonly Dictionary<string, Type> _typeDict = new();
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private static readonly Dictionary<int, string> _assetNameDict = new();
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/// <summary>
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/// 异步显示实体
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@@ -171,15 +169,16 @@ namespace SepCore.AsyncTask
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}
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Type enemyType = TryGetType(data.EnemyType.ToString());
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string assetName = TryGetAssetName(data.EntityTypeId);
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if (enemyType == null || string.IsNullOrEmpty(assetName))
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EntityConfig entityConfig = GameEntry.Luban.Get<EntityConfig>(data.AssetName);
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if (enemyType == null || entityConfig == null)
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{
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Log.Warning("Can not load enemy logic type or entity config for assetName '{0}'.", data.AssetName);
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return UniTask.FromResult<EnemyBase>(null);
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}
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return entityComponent
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.ShowEntityAsync(data.Id, enemyType, AssetUtility.GetEntityAsset(assetName), "Enemy",
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Constant.AssetPriority.BulletAsset, data, timeout, cancellationToken)
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.ShowEntityAsync(data.Id, enemyType, AssetUtility.GetEntityAsset(entityConfig.PrefabPath), "Enemy",
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Constant.AssetPriority.EnemyAsset, data, timeout, cancellationToken)
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.ContinueWith(entity => entity?.Logic as EnemyBase);
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}
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@@ -198,15 +197,16 @@ namespace SepCore.AsyncTask
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}
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Type weaponType = TryGetType("Weapon." + data.WeaponType);
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string assetName = TryGetAssetName(data.EntityTypeId);
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if (weaponType == null || string.IsNullOrEmpty(assetName))
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EntityConfig entityConfig = GameEntry.Luban.Get<EntityConfig>(data.AssetName);
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if (weaponType == null || entityConfig == null)
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{
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Log.Warning("Can not load weapon logic type or entity config for assetName '{0}'.", data.AssetName);
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return UniTask.FromResult<WeaponBase>(null);
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}
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return entityComponent
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.ShowEntityAsync(data.Id, weaponType, AssetUtility.GetEntityAsset(assetName), "Weapon",
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Constant.AssetPriority.BulletAsset, data, timeout, cancellationToken)
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.ShowEntityAsync(data.Id, weaponType, AssetUtility.GetEntityAsset(entityConfig.PrefabPath), "Weapon",
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Constant.AssetPriority.WeaponAsset, data, timeout, cancellationToken)
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.ContinueWith(entity => entity?.Logic as WeaponBase);
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}
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@@ -304,14 +304,14 @@ namespace SepCore.AsyncTask
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return UniTask.FromResult<T>(null);
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}
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DREntity drEntity = GameEntry.DataTable.GetDataTableRow<DREntity>(data.TypeId);
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if (drEntity == null)
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EntityConfig entityConfig = GameEntry.Luban.Get<EntityConfig>(data.AssetName);
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if (entityConfig == null)
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{
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Log.Warning("Can not load entity id '{0}' from data table.", data.TypeId.ToString());
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Log.Warning("Can not load entity assetName '{0}' from data table.", data.AssetName);
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return UniTask.FromResult<T>(null);
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}
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return entityComponent.ShowEntityAsync<T>(data.Id, AssetUtility.GetEntityAsset(drEntity.AssetName),
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return entityComponent.ShowEntityAsync<T>(data.Id, AssetUtility.GetEntityAsset(entityConfig.PrefabPath),
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entityGroupName, priority, data, timeout, cancellationToken);
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}
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@@ -332,23 +332,5 @@ namespace SepCore.AsyncTask
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return type;
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}
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private static string TryGetAssetName(int entityId)
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{
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if (!_assetNameDict.TryGetValue(entityId, out string assetName))
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{
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DREntity drEntity = GameEntry.DataTable.GetDataTableRow<DREntity>(entityId);
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if (drEntity == null)
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{
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Log.Warning("Can not load entity id '{0}' from data table.", entityId.ToString());
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return null;
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}
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assetName = drEntity.AssetName;
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_assetNameDict.Add(entityId, assetName);
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}
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return assetName;
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}
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}
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}
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