迁移数据表到 Luban,移除 JsonNet、EnumUtility

This commit is contained in:
2026-09-13 14:08:14 +08:00
parent 4003b3aaba
commit de53890de6
607 changed files with 18515 additions and 3257 deletions
@@ -19,7 +19,7 @@ namespace SepCore.Components
private Collider[] _buffer;
private StatProperty _absorbRangeStat;
private Action<StatModifier, bool> _absorbRangeStatCallback;
private Action<modifier, bool> _absorbRangeStatCallback;
private float AbsorbRange => Mathf.Max(0f, (_absorbRangeBase + _absorbRangeStat.Value) * _absorbRangeStat.Percent);
@@ -9,7 +9,7 @@ namespace SepCore.Components
public class BackpackComponent : MonoBehaviour
{
/// <summary>
/// 武器槽容量,由DRRole决定。
/// 武器槽容量,由 RoleConfig 决定。
/// </summary>
private int _weaponCapacity;
@@ -1,4 +1,4 @@
using System;
using System;
using SepCore.Event;
using SepCore.Definition;
using UnityEngine;
@@ -14,15 +14,15 @@ namespace SepCore.Components
private StatComponent _statComponent;
private StatProperty _maxHealthStat;
private Action<StatModifier, bool> _maxHealthStatCallback;
private Action<modifier, bool> _maxHealthStatCallback;
public StatProperty MaxHealthStat => _maxHealthStat;
private StatProperty _defenseStat;
private Action<StatModifier, bool> _defenseStatCallback;
private Action<modifier, bool> _defenseStatCallback;
public StatProperty DefenseStat => _defenseStat;
private StatProperty _dodgeStat;
private Action<StatModifier, bool> _dodgeStatCallback;
private Action<modifier, bool> _dodgeStatCallback;
public StatProperty DodgeStat => _dodgeStat;
private bool _isPlayer => _statComponent != null;
@@ -28,7 +28,7 @@ namespace SepCore.Components
private StatComponent _statComponent;
private StatProperty _movementStat;
private Action<StatModifier, bool> _movementStatCallback;
private Action<modifier, bool> _movementStatCallback;
public void OnInit(float speed, Transform target, StatComponent statComponent = null,
bool avoidEnemyOverlap = false, float enemyBodyRadius = 0.45f, int separationIterations = 2)
@@ -7,13 +7,13 @@ namespace SepCore.Components
{
public class StatComponent : MonoBehaviour
{
private Dictionary<StatType, List<StatModifier>> _statModifiers;
private Dictionary<StatType, Action<StatModifier, bool>> _statModifierCallbacks;
private Dictionary<StatType, List<modifier>> _statModifiers;
private Dictionary<StatType, Action<modifier, bool>> _statModifierCallbacks;
public void OnInit()
{
_statModifiers = new Dictionary<StatType, List<StatModifier>>();
_statModifierCallbacks = new Dictionary<StatType, Action<StatModifier, bool>>();
_statModifiers = new Dictionary<StatType, List<modifier>>();
_statModifierCallbacks = new Dictionary<StatType, Action<modifier, bool>>();
}
public void OnReset()
@@ -22,11 +22,11 @@ namespace SepCore.Components
_statModifierCallbacks.Clear();
}
public void AddModifier(StatModifier modifier)
public void AddModifier(modifier modifier)
{
if (!_statModifiers.TryGetValue(modifier.StatType, out var modifiers))
{
_statModifiers.Add(modifier.StatType, modifiers = new List<StatModifier>());
_statModifiers.Add(modifier.StatType, modifiers = new List<modifier>());
modifiers.Add(modifier);
}
else
@@ -38,7 +38,7 @@ namespace SepCore.Components
callbacks?.Invoke(modifier, true);
}
public void RemoveModifier(StatModifier modifier)
public void RemoveModifier(modifier modifier)
{
if (_statModifiers.TryGetValue(modifier.StatType, out var modifiers))
{
@@ -49,7 +49,7 @@ namespace SepCore.Components
callbacks?.Invoke(modifier, false);
}
public void Subscribe(StatType statType, Action<StatModifier, bool> callback)
public void Subscribe(StatType statType, Action<modifier, bool> callback)
{
if (!_statModifierCallbacks.TryAdd(statType, callback))
{
@@ -57,7 +57,7 @@ namespace SepCore.Components
}
}
public void Unsubscribe(StatType statType, Action<StatModifier, bool> callback)
public void Unsubscribe(StatType statType, Action<modifier, bool> callback)
{
if (!_statModifierCallbacks.TryGetValue(statType, out var callbacks))
{
@@ -79,23 +79,23 @@ namespace SepCore.Components
foreach (var modifier in modifiers)
{
if (modifier.IsPercent) result.Percent += modifier.Value;
else result.Value += modifier.Value;
if (modifier.IsPercent) result.Percent += modifier.RealValue;
else result.Value += modifier.RealValue;
}
return result;
}
public void UpdateStat(StatProperty stat, StatModifier modifier, bool isApply)
public void UpdateStat(StatProperty stat, modifier modifier, bool isApply)
{
float coef = isApply ? 1f : -1f;
if (modifier.IsPercent)
{
stat.Percent += modifier.Value * coef;
stat.Percent += modifier.RealValue * coef;
}
else
{
stat.Value += modifier.Value * coef;
stat.Value += modifier.RealValue * coef;
}
}
}