迁移数据表到 Luban,移除 JsonNet、EnumUtility
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using SepCore.Event;
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using SepCore.Definition;
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using UnityEngine;
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@@ -14,15 +14,15 @@ namespace SepCore.Components
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private StatComponent _statComponent;
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private StatProperty _maxHealthStat;
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private Action<StatModifier, bool> _maxHealthStatCallback;
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private Action<modifier, bool> _maxHealthStatCallback;
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public StatProperty MaxHealthStat => _maxHealthStat;
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private StatProperty _defenseStat;
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private Action<StatModifier, bool> _defenseStatCallback;
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private Action<modifier, bool> _defenseStatCallback;
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public StatProperty DefenseStat => _defenseStat;
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private StatProperty _dodgeStat;
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private Action<StatModifier, bool> _dodgeStatCallback;
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private Action<modifier, bool> _dodgeStatCallback;
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public StatProperty DodgeStat => _dodgeStat;
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private bool _isPlayer => _statComponent != null;
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