迁移数据表到 Luban,移除 JsonNet、EnumUtility
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using GameFramework.Resource;
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using System;
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using System.Collections.Generic;
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using Luban;
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using SepCore.Definition;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace SepCore.CustomComponent
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{
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/// <summary>
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/// Luban 数据表组件。
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/// 生成的数据结构与枚举位于 Assets/GameMain/Scripts/Base/Gen。
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/// 负责加载 Luban 导出的二进制数据表(.bytes)并构建 SepCore.Definition.Tables。
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/// 注意:表名列表需与 SepCore.Definition.Tables 构造函数保持一致。
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/// </summary>
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public class LubanComponent : GameFrameworkComponent
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{
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private static readonly string[] TableNames = new string[]
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{
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"tbenemyconfig",
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"tbentityconfig",
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"tbglobalconfig",
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"tbgoodsconfig",
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"tblevelconfig",
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"tbleveldropconfig",
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"tblevelexperienceconfig",
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"tbleveluprewardconfig",
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"tbmusicconfig",
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"tbpropconfig",
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"tbroleconfig",
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"tbsceneconfig",
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"tbsoundconfig",
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"tbspriteconfig",
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"tbuiformconfig",
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"tbuisoundconfig",
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"tbweaponconfig"
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};
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private sealed class TableAccessor
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{
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public Func<Tables, int, object> RowGetter;
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public Func<Tables, string, object> StringRowGetter;
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public Func<Tables, object> ListGetter;
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}
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private static readonly Dictionary<Type, TableAccessor> TableAccessors =
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new()
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{
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{
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typeof(EnemyConfig),
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StringAccessor(tables => key => tables.TbEnemyConfig.GetOrDefault(key),
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tables => tables.TbEnemyConfig.DataList)
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},
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{
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typeof(EntityConfig),
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StringAccessor(tables => key => tables.TbEntityConfig.GetOrDefault(key),
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tables => tables.TbEntityConfig.DataList)
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},
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{
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typeof(GoodsConfig),
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Accessor(tables => id => tables.TbGoodsConfig.GetOrDefault(id),
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tables => tables.TbGoodsConfig.DataList)
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},
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{
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typeof(LevelConfig),
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Accessor(tables => id => tables.TbLevelConfig.GetOrDefault(id),
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tables => tables.TbLevelConfig.DataList)
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},
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{
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typeof(LevelDropConfig),
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Accessor(tables => id => tables.TbLevelDropConfig.GetOrDefault(id),
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tables => tables.TbLevelDropConfig.DataList)
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},
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{
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typeof(LevelExperienceConfig),
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StringAccessor(tables => key => tables.TbLevelExperienceConfig.GetOrDefault(key),
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tables => tables.TbLevelExperienceConfig.DataList)
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},
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{
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typeof(LevelUpRewardConfig),
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Accessor(tables => id => tables.TbLevelUpRewardConfig.GetOrDefault(id),
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tables => tables.TbLevelUpRewardConfig.DataList)
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},
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{
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typeof(MusicConfig),
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Accessor(tables => id => tables.TbMusicConfig.GetOrDefault(id),
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tables => tables.TbMusicConfig.DataList)
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},
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{
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typeof(PropConfig),
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Accessor(tables => id => tables.TbPropConfig.GetOrDefault(id),
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tables => tables.TbPropConfig.DataList)
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},
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{
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typeof(RoleConfig),
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StringAccessor(tables => key => tables.TbRoleConfig.GetOrDefault(key),
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tables => tables.TbRoleConfig.DataList)
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},
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{
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typeof(SceneConfig),
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Accessor(tables => id => tables.TbSceneConfig.GetOrDefault((SceneType)id),
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tables => tables.TbSceneConfig.DataList)
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},
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{
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typeof(SoundConfig),
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Accessor(tables => id => tables.TbSoundConfig.GetOrDefault(id),
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tables => tables.TbSoundConfig.DataList)
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},
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{
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typeof(SpriteConfig),
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StringAccessor(tables => key => tables.TbSpriteConfig.GetOrDefault(key),
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tables => tables.TbSpriteConfig.DataList)
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},
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{
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typeof(UIFormConfig),
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Accessor(tables => id => tables.TbUIFormConfig.GetOrDefault((UIFormType)id),
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tables => tables.TbUIFormConfig.DataList)
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},
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{
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typeof(UISoundConfig),
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Accessor(tables => id => tables.TbUISoundConfig.GetOrDefault(id),
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tables => tables.TbUISoundConfig.DataList)
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},
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{
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typeof(WeaponConfig),
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Accessor(tables => id => tables.TbWeaponConfig.GetOrDefault(id),
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tables => tables.TbWeaponConfig.DataList)
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},
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};
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private static TableAccessor Accessor<TValue>(Func<Tables, Func<int, object>> rowGetterFactory,
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Func<Tables, List<TValue>> listGetter) where TValue : BeanBase
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{
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return new TableAccessor
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{
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RowGetter = (tables, id) => rowGetterFactory(tables)(id),
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ListGetter = tables => listGetter(tables)
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};
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}
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private static TableAccessor StringAccessor<TValue>(Func<Tables, Func<string, object>> rowGetterFactory,
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Func<Tables, List<TValue>> listGetter) where TValue : BeanBase
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{
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return new TableAccessor
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{
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StringRowGetter = (tables, key) => rowGetterFactory(tables)(key),
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ListGetter = tables => listGetter(tables)
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};
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}
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private Dictionary<string, byte[]> _tableBytes = null;
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private int _remainCount = 0;
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private Action _onLoadSuccess = null;
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private Action<string> _onLoadFailure = null;
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/// <summary>
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/// 获取 Luban 数据表管理器,加载完成后可用。
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/// </summary>
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public Tables Tables { get; private set; }
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/// <summary>
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/// 获取数据表是否已加载完成。
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/// </summary>
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public bool IsReady => Tables != null;
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public TbGlobalConfig Global => Tables.TbGlobalConfig;
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/// <summary>
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/// 按 id 获取数据行,未找到时返回 null。
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/// </summary>
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/// <typeparam name="T">数据行类型(对应生成的 xxxConfig 类)。</typeparam>
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/// <param name="id">数据行主键。</param>
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/// <returns>数据行,未找到时返回 null。</returns>
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public T Get<T>(int id) where T : class
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{
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if (Tables == null)
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{
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throw new InvalidOperationException("Luban data tables are not loaded yet.");
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}
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TableAccessor accessor;
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if (!TableAccessors.TryGetValue(typeof(T), out accessor))
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{
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throw new NotSupportedException("No table getter is registered for type '" + typeof(T).FullName + "'.");
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}
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if (accessor.RowGetter == null)
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{
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if (accessor.StringRowGetter != null)
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{
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return (T)accessor.StringRowGetter(Tables, id.ToString());
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}
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throw new NotSupportedException("Table for type '" + typeof(T).FullName + "' does not use an int key.");
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}
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return (T)accessor.RowGetter(Tables, id);
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}
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/// <summary>
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/// 按字符串主键获取数据行,未找到时返回 null。
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/// </summary>
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/// <typeparam name="T">数据行类型(对应生成的 xxxConfig 类)。</typeparam>
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/// <param name="key">数据行字符串主键。</param>
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/// <returns>数据行,未找到时返回 null。</returns>
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public T Get<T>(string key) where T : class
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{
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if (Tables == null)
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{
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throw new InvalidOperationException("Luban data tables are not loaded yet.");
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}
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TableAccessor accessor;
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if (!TableAccessors.TryGetValue(typeof(T), out accessor))
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{
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throw new NotSupportedException("No table getter is registered for type '" + typeof(T).FullName + "'.");
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}
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if (accessor.StringRowGetter == null)
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{
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if (int.TryParse(key, out int parsedId) && accessor.RowGetter != null)
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{
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return (T)accessor.RowGetter(Tables, parsedId);
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}
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throw new NotSupportedException("Table for type '" + typeof(T).FullName + "' does not use a string key.");
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}
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return (T)accessor.StringRowGetter(Tables, key);
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}
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/// <summary>
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/// 获取整个表的所有数据行。
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/// </summary>
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/// <typeparam name="T">数据行类型(对应生成的 xxxConfig 类)。</typeparam>
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/// <returns>表内全部数据行,可安全遍历。</returns>
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public IReadOnlyList<T> GetTable<T>() where T : class
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{
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if (Tables == null)
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{
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throw new InvalidOperationException("Luban data tables are not loaded yet.");
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}
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TableAccessor accessor;
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if (!TableAccessors.TryGetValue(typeof(T), out accessor))
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{
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throw new NotSupportedException("No table getter is registered for type '" + typeof(T).FullName + "'.");
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}
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return (IReadOnlyList<T>)accessor.ListGetter(Tables);
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}
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/// <summary>
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/// 异步加载所有数据表。
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/// </summary>
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/// <param name="onSuccess">加载成功回调。</param>
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/// <param name="onFailure">加载失败回调,参数为错误信息。</param>
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public void LoadTables(Action onSuccess, Action<string> onFailure)
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{
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if (IsReady)
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{
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onSuccess?.Invoke();
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return;
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}
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_onLoadSuccess = onSuccess;
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_onLoadFailure = onFailure;
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_tableBytes = new Dictionary<string, byte[]>(TableNames.Length);
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_remainCount = TableNames.Length;
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foreach (string tableName in TableNames)
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{
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GameEntry.Resource.LoadAsset(GetTableAssetPath(tableName), Constant.AssetPriority.DataTableAsset,
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new LoadAssetCallbacks(OnLoadTableSuccess, OnLoadTableFailure), tableName);
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}
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}
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private void OnLoadTableSuccess(string assetName, object asset, float duration, object userData)
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{
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string tableName = (string)userData;
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TextAsset textAsset = asset as TextAsset;
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if (textAsset == null)
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{
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OnLoadTableFailure(assetName, LoadResourceStatus.AssetError, "Table asset is invalid.", userData);
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return;
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}
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_tableBytes[tableName] = textAsset.bytes;
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if (--_remainCount > 0)
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{
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return;
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}
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try
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{
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Tables = new SepCore.Definition.Tables(name => new Luban.ByteBuf(_tableBytes[name]));
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_tableBytes = null;
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Log.Info("Load Luban data tables OK.");
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Action onLoadSuccess = _onLoadSuccess;
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_onLoadSuccess = null;
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_onLoadFailure = null;
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onLoadSuccess?.Invoke();
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}
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catch (Exception exception)
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{
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Log.Error("Build Luban data tables failure with exception '{0}'.", exception);
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Action<string> onLoadFailure = _onLoadFailure;
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_onLoadSuccess = null;
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_onLoadFailure = null;
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onLoadFailure?.Invoke(exception.ToString());
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}
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}
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private void OnLoadTableFailure(string assetName, LoadResourceStatus status, string errorMessage,
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object userData)
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{
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Log.Error("Can not load data table '{0}' from '{1}' with error message '{2}'.", (string)userData, assetName,
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errorMessage);
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Action<string> onLoadFailure = _onLoadFailure;
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_onLoadSuccess = null;
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_onLoadFailure = null;
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onLoadFailure?.Invoke(errorMessage);
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}
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private static string GetTableAssetPath(string tableName)
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{
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return GameFramework.Utility.Text.Format("Assets/GameMain/DataTables/{0}.bytes", tableName);
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}
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}
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}
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