迁移数据表到 Luban,移除 JsonNet、EnumUtility
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
/// <summary>
|
||||
/// 特效类。
|
||||
/// </summary>
|
||||
public class Effect : EntityBase
|
||||
{
|
||||
[SerializeField]
|
||||
private EffectData m_EffectData = null;
|
||||
|
||||
private float m_ElapseSeconds = 0f;
|
||||
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
protected override void OnShow(object userData)
|
||||
#else
|
||||
protected internal override void OnShow(object userData)
|
||||
#endif
|
||||
{
|
||||
base.OnShow(userData);
|
||||
|
||||
m_EffectData = userData as EffectData;
|
||||
if (m_EffectData == null)
|
||||
{
|
||||
Log.Error("Effect data is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
m_ElapseSeconds = 0f;
|
||||
}
|
||||
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
#else
|
||||
protected internal override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
#endif
|
||||
{
|
||||
base.OnUpdate(elapseSeconds, realElapseSeconds);
|
||||
|
||||
m_ElapseSeconds += elapseSeconds;
|
||||
if (m_ElapseSeconds >= m_EffectData.KeepTime)
|
||||
{
|
||||
GameEntry.Entity.HideEntity(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user