迁移数据表到 Luban,移除 JsonNet、EnumUtility

This commit is contained in:
2026-09-13 14:08:14 +08:00
parent 4003b3aaba
commit de53890de6
607 changed files with 18515 additions and 3257 deletions
@@ -0,0 +1,49 @@
using UnityEngine;
using UnityGameFramework.Runtime;
namespace SepCore.Entity
{
/// <summary>
/// 特效类。
/// </summary>
public class Effect : EntityBase
{
[SerializeField]
private EffectData m_EffectData = null;
private float m_ElapseSeconds = 0f;
#if UNITY_2017_3_OR_NEWER
protected override void OnShow(object userData)
#else
protected internal override void OnShow(object userData)
#endif
{
base.OnShow(userData);
m_EffectData = userData as EffectData;
if (m_EffectData == null)
{
Log.Error("Effect data is invalid.");
return;
}
m_ElapseSeconds = 0f;
}
#if UNITY_2017_3_OR_NEWER
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
#else
protected internal override void OnUpdate(float elapseSeconds, float realElapseSeconds)
#endif
{
base.OnUpdate(elapseSeconds, realElapseSeconds);
m_ElapseSeconds += elapseSeconds;
if (m_ElapseSeconds >= m_EffectData.KeepTime)
{
GameEntry.Entity.HideEntity(this);
}
}
}
}