迁移数据表到 Luban,移除 JsonNet、EnumUtility
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using System.Collections.Generic;
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using DG.Tweening;
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using SepCore.Entity;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace SepCore.Entity.Weapon
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{
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public partial class WeaponKnife : WeaponBase
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{
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private WeaponKnifeData _weaponData;
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private Quaternion _cachedRotation;
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[SerializeField] private float _rotateSpeed = 4f;
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private Sequence _attackSequence;
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private Transform _attackParent;
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private Vector3 _attackCenter;
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[SerializeField] private float attackDuration = 0.15f;
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[SerializeField] private float returnDuration = 0.2f;
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[SerializeField] private LayerMask _hitMask = ~0;
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[SerializeField] private int _maxHitColliders = 32;
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private IWeaponAttackEffect _attackEffect;
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private Collider[] _hitResults;
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private readonly HashSet<int> _hitEntityIds = new();
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private float _hitRadius;
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private float _hitRadiusSqr;
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public override ImpactData GetImpactData()
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{
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return new ImpactData(_weaponData.OwnerCamp, _weaponData.Attack, AttackStat);
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}
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protected override void BuildStates()
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{
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RegisterState(new IdleState());
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RegisterState(new CheckInRangeState());
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RegisterState(new CheckOutRangeState());
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RegisterState(new AttackState());
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}
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protected override void Attack()
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{
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StopAttackTween(false);
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FaceTargetImmediately();
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_isAttacking = true;
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Transform parentTransform = CachedTransform.parent;
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_attackParent = parentTransform;
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_attackCenter = _target != null ? _target.CachedTransform.position : CachedTransform.position;
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CachedTransform.SetParent(null);
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Vector3 targetPos = CachedTransform.position + CachedTransform.forward * _weaponData.AttackRange;
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_attackSequence = DOTween.Sequence();
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_attackSequence.Append(CachedTransform.DOMove(targetPos, attackDuration).SetEase(Ease.OutQuad));
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_attackSequence.AppendCallback(() =>
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{
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_attackEffect?.Play(this, _attackCenter, null, _hitRadius);
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ApplyGroundAreaDamage();
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if (_attackParent != null)
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{
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CachedTransform.SetParent(_attackParent);
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}
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});
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_attackSequence.Append(
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CachedTransform.DOLocalMove(Vector3.zero, returnDuration * 0.5f).SetEase(Ease.InQuad));
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_attackSequence.AppendCallback(() =>
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{
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_isAttacking = false;
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_attackSequence = null;
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_attackParent = null;
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});
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}
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protected override void Check()
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{
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_target = SelectTarget(_sqrRange);
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}
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private void RotateToTarget(float elapseSeconds)
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{
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if (_target == null || !_target.Available) return;
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Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position;
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if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return;
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Quaternion targetRotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up);
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CachedTransform.rotation =
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Quaternion.Slerp(CachedTransform.rotation, targetRotation, _rotateSpeed * elapseSeconds);
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}
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public void RotateToOrigin(float elapseSeconds)
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{
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CachedTransform.rotation =
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Quaternion.Slerp(CachedTransform.rotation, _cachedRotation, _rotateSpeed * elapseSeconds);
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}
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private void FaceTargetImmediately()
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{
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if (_target == null || !_target.Available) return;
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Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position;
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if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return;
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CachedTransform.rotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up);
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}
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private void ApplyGroundAreaDamage()
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{
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if (_hitRadius <= 0f) return;
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if (TryQueueAreaCollisionQuery(_attackCenter, _hitRadius, Mathf.Max(1, _maxHitColliders)))
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{
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_hitEntityIds.Clear();
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return;
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}
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if (_hitResults == null || _hitResults.Length == 0) return;
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int hitCount = Physics.OverlapSphereNonAlloc(_attackCenter, _hitRadius, _hitResults, _hitMask,
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QueryTriggerInteraction.Collide);
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_hitEntityIds.Clear();
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for (int i = 0; i < hitCount; i++)
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{
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Collider collider = _hitResults[i];
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if (collider == null) continue;
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TargetableObject targetable = collider.GetComponentInParent<TargetableObject>();
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if (targetable == null || !targetable.Available || targetable.IsDead) continue;
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if (!_hitEntityIds.Add(targetable.Id)) continue;
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Vector3 delta = targetable.CachedTransform.position - _attackCenter;
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delta.y = 0f;
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if (delta.sqrMagnitude > _hitRadiusSqr) continue;
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AIUtility.PerformCollision(targetable, this);
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}
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}
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protected override bool OnWeaponShow(object userData)
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{
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_weaponData = RequireWeaponData<WeaponKnifeData>(userData);
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if (_weaponData == null) return false;
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WeaponData = _weaponData;
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StartAttackCooldown(_weaponData.Cooldown);
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_sqrRange = _weaponData.AttackRange * _weaponData.AttackRange;
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_cachedRotation = CachedTransform.rotation;
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float configuredHitRadius = _weaponData.ParamsData != null ? _weaponData.ParamsData.HitRadius : 0f;
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_hitRadius = configuredHitRadius > 0f ? Mathf.Max(0.1f, configuredHitRadius) : _weaponData.AttackRange;
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_hitRadiusSqr = _hitRadius * _hitRadius;
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_attackEffect = new KnifeRangeAttackEffect();
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int colliderCapacity = Mathf.Max(1, _maxHitColliders);
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if (_hitResults == null || _hitResults.Length != colliderCapacity)
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{
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_hitResults = new Collider[colliderCapacity];
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}
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if (_weaponData.OwnerCamp == CampType.Player)
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{
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gameObject.layer = LayerMask.NameToLayer("PlayerWeapon");
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_hitMask = LayerMask.GetMask("Enemy");
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}
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else if (_weaponData.OwnerCamp == CampType.Enemy)
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{
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gameObject.layer = LayerMask.NameToLayer("EnemyWeapon");
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_hitMask = LayerMask.GetMask("Player");
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}
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return true;
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}
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protected override void OnWeaponHide(object userData)
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{
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StopAttackTween(true);
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CancelAttackCooldown();
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_attackEffect = null;
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}
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protected override void OnWeaponAttach(EntityLogic parentEntity, Transform parentTransform, object userData)
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{
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BindAttackStatFromOwner(parentEntity);
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}
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protected override void OnWeaponDetach(EntityLogic parentEntity, object userData)
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{
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StopAttackTween(true);
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ReleaseAttackStatSubscription();
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}
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protected override void OnEnabledChanged(bool enabled)
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{
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if (!enabled)
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{
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StopAttackTween(true);
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}
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}
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private void StopAttackTween(bool resetTransform)
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{
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if (_attackSequence != null)
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{
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_attackSequence.Kill();
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_attackSequence = null;
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}
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_isAttacking = false;
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if (resetTransform && _attackParent != null)
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{
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CachedTransform.SetParent(_attackParent);
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CachedTransform.localPosition = Vector3.zero;
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}
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_attackParent = null;
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_hitEntityIds.Clear();
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}
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}
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}
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