Checkpoint 7 测试结论:
- TickEnemies 有明显 GC 增长,主要来自桶结构每帧重建 - Simulation 内核仍直接依赖 Transform(不是纯数据更新) - 引入 P1.5 来解决上述问题,避免 P2 进行 Job 替换时返工
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@@ -4,6 +4,7 @@ namespace CustomDebugger
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{
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public static class CustomProfilerMarker
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{
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public static readonly ProfilerMarker TickEnemies = new ProfilerMarker("TickEnemies");
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public static readonly ProfilerMarker Movement_Update = new ProfilerMarker("Movement_Update");
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public static readonly ProfilerMarker ShopUI_Update = new("UGF.ShopUI.Update");
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public static readonly ProfilerMarker Inventory_Refresh = new("UGF.Inventory.Refresh");
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